Notice Regarding ANDROID version
Added 2023-04-03 04:28:22 +0000 UTC(Edit: Issue is resolved, Android port now available)
Hey all, TD here wanting to update you on the android situation.
The guy who usually makes our ports is having technical issues, so I began looking into and understanding the process today, in an effort to handle our own android release in the future – and I am recognizing a fast-approaching problem. I have been told that the soft limit for the APK to install on most phones is 2GBs. And 3GBs is more like the hard limit. Presently, after crunching, we sit at 2.7GBs. I could just make an APK like usual, however, we *will* inevitably break that limit within a couple of updates, and this will be something that will need to be addressed then. Plus, the game will just get uglier and uglier with all the crunching we need to do.
First of all: Don’t worry. We’re not stopping support for android playable versions.
When we first started the project, I had no intention of supporting android, but other people did, so I figured why not. It was a win for us to reach a wider audience. However, now that we have officially linked to the port for a few updates now, I cannot in good conscience just throw up my hands and say sorry.
We are presently looking into solutions. Possible ones include:
- Breaking the game itself up into distinct parts, most likely one per chapter, where you’ll need to install a different APK to continue with your saves.
- Do multiple installers, that use additional parts to dump images and script files into the first APK or have people manually copy and paste the extra data into the internal storage. This option isn’t as beginner friendly and requires extra understanding from the end user, but it’s being considered.
- Lastly, directing people to use joiplay, which I am told finally works again. However, I do not like this one as it adds an extra hoop for people to jump through and a third party option isn’t ideal for the long term. Also, I haven’t even confirmed yet if it does indeed work.
For either of the first two options, I am going to need to gain a better understanding of android. I suspect I will have it figured out by the time the platinum tier release rolls out, but be aware that it’s an issue we’re working on.
I am deeply sorry this is something that I’m only recognizing now. I know it’s even more frustrating on a release month, but out of interest of “better now, than later”, some forward-thinking is in order.
I am letting you know these considerations so you can make an informed decision about your support.
Thanks, and I apologize for the inconvenience.
Comments
I use joiplay for quite a few games and haven't had too many issues. Just wish it worked with unity.
James
2023-04-03 12:15:43 +0000 UTC