SamSuka
ambersquest
ambersquest

patreon


Project state and plans

 

Hello everyone!

Today I want to write more about project state and my plans.

Short report about mobs and lewds

First, let's add some lewd animations to keep the conversation from being boring.

There are three enemies have been made for the demo (I know, they look the same). I want to show you that it's possible to reuse models with different animations. I will write a detailed post about character rigs and lewd mode later.

But still, just three mobs is not enough.

I've planned plenty of characters, including mobs and bosses. It's always ok to add more so we will make some polls later to decide on mobs list.

Also, I've made three different animations: blowjob, handjob, and from the back (pretend you haven't seen the bugged jacket in the last animation) that can be triggered by random. They are not too interactive and engaging for now besides changing speed. 

I have lots of plans regarding the lewd mode. For example, to add a culmination animation when the progress bar is full. Make the controls over animations  2-dimensional (now they just controlled by speed where "0" is default speed, and "1" is triple, but I want to add one more parameter, initiative). Add some splash-screens with full-sized illustrations of the main character's state at the end of her sexual activity. Count absorbed sperm and many more. I will leave the details for the future post about the lewd mode.

Project state and plans

Now about the more global stuff.

Here I have some simple mind map that defines parts of the game that I want to implement. Yellow flags mean that the feature is in progress, numbers mean the priority, and radial icons mean how much is done by now.

Priority and features structure can be changed. Also, I will create a poll to decide the priority together with my patrons later.

As you can see, only a small fraction has been done by me. The demo covers the first (or maybe second) level of the forest stage and some basic game mechanics. I need to add the village because it is an important hub that will unite stores, quest givers, etc. So the main priority is to implement all the features and mechanics required for the first stage (including a boss fight) and the village (to introduce the story). After that, it's ok to start adding the rest stages.

That's all for now. The next update will come after I make some progress. 

See you soon.


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