Step 1 - Load base figure, go through long convoluted process switching between poser and Sexy Legs utility to create a longer legged model. Step 2 - Now with longer legs, inject a metric crap-ton of morphs, add magnet sets and adjust rotation limits on all body parts. Save to library (very important bit that). Step 3 - Create a create a new distinctive body shape using morphs magnets etc. Save figure to library again (saves on going bald from pulling your hair out when something goes pear shaped). Step 4 - Use Python scripts to create a single full body morph (FBM) excluding head then remove morphs & magnets. Save cleaned up figure to library yet again. Create a new distinctive face morph using morphs magnets etc. Save to Expression library. Step 5 - Load skin textures. Step 6 - Use Grouping tool to combine all body material zones into one (optional depending on character being created) and apply plain highlighted colour to represent latex. Step 7 - Add high heels, inject fitting morphs if applicable to particular footwear. Step 8 - Add hair. Step 9 - Apply makeup and set required hair colour, style hair. Step 10 - Painstakingly pose figure using limits to prevent unnatural and physically impossible poses, use presets as starting point or start from scratch as necessary, adjust facial expression and move eyes to avoid dead looking thousand yard stare. Then there's all the rest, adding in a room or entire building, furniture, clutter, etc. And we're still in Poser, got to save the scene then import into Vue, apply materials, lighting, camera placement, more scene stuff, adding a terrain with vegetation/urban stuff ...... That's Daz3Ds Victoria 3 pictured, I've recently retired her from active service and switched to Victoria 4 now that I've finally built up a decent set of morphs for her. Which means I'm going to have to redo this all over. Huzzah.
Columbia
2015-03-05 19:13:11 +0000 UTC