this is the blender version of my KOI Pocket Bag
Multiple Bag Base Color Versions
Color of Ribbons can be adjusted in Shader Nodes using Hue/Saturation
Ribbons can be deleted, both are seperate so you can choose if you want to keep both or just one, but they are parented to the bag mesh so when the bag moves so will the ribbons

Use Porptional Editing or Sculpt mode to fit to your model
Make Sure to LocRot when placing in scenes (Apply Location, Rotation,Scale)
All Materials and Textures Included
Made with Blender 4.3