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THE GREAT HORDE FULL ADVENTURE [FREE]

DARK TIMES CYCLE
Peaceful times can't last forever. Unexpected wars will take thousands of lives in a couple of days. The great storm will make huge kingdoms starve. The curses sent by the gods will change the ordinary life for hundreds of years, destroying families, communities, and nations. But even in such dark times, there are those who want more. They are ready to lead the others. They know that it can't end like this.
The Dark Times cycle will provide players and GMs with three regions that suffer from various disasters. Adventures can make them fight and go into great battles, force them to defend, search for resources, gather allies, and prepare for upcoming attacks.
It's up to you to decide what happens in your campaign.

THE GREAT HORDE ADVENTURE
Throughout the Quiet Age, the life in Flatlands has not really been that peaceful. Racial prejudices, land disputes, intrigues, betrayals, and arguments about faith and magic - this all forced people to build the walls around themselves, and not just for protection, but as a "statement".
Grudges accumulated over the years; years grew into decades and by the end of the Quiet Age no one remembered where it all began, but the feelings remained offended. Disputes and conflicts were often cultivated by stories from the past, which were told by each side of the conflict differently.
Turning away from each other, the people of Flatlands did not imagine their lives could change in just a couple of years, since the Orcs came to their lands - smarter and more powerful than before.

THE GREAT HORDE FULL ADVENTURE [FREE]

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