DARK TIMES CYCLE
Peaceful times can't last forever. Unexpected wars will take thousands of lives in a couple of days. The great storm will make huge kingdoms starve. The curses sent by the gods will change the ordinary life for hundreds of years, destroying families, communities, and nations. But even in such dark times, there are those who want more. They are ready to lead the others. They know that it can't end like this. The Dark Times cycle will provide players and GMs with three regions that suffer from various disasters. Adventures can make them fight and go into great battles, force them to defend, search for resources, gather allies, and prepare for upcoming attacks. It's up to you to decide what happens in your campaign.
INTO THE UNKNOWN
Heroes come to their senses on an unfamiliar island in the stormy waters. The sea will not be quiet for a very long time. People are wounded and sick; food reserves are running out, and someone is watching the camp from the thick forest every night. Someone should go to the depths of the island, through the dense fog, towards the unknown. Someone should find the source of a strange sound coming from the volcano in its center.