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How to bring Real Life Objects into Cinema 4D: Photogrammetry Start to Finish.

In this FIRST tutorial by Chris Schmidt for Rocket Lasso he teams up with Aaron Coverett to take you from the start to finish through the process of using photogrammetry to bring a real life objects into your 3D workflow.We tackle valid candidate objects, taking your photos, photogrammetry, mesh cleanup, retopography, UV unwrapping, texture transfer, texture cleanup, adding detail to textures, and bringing it all back into Cinema 4D with Redshift!


Follow special guest Aaron Coverett: 

http://twitter.com/aaroncovrett

https://www.instagram.com/aaroncovrett


00:00:05 - Intro (With Aaron Coverett)

00:02:20 - What is a valid object?

00:08:05 - Taking your photos

00:12:43 - Meshroom (Photogrammetry)

00:22:10 - Preparing your model (Cinema 4D)

00:42:20 - Retopography (3DCoat / Instant Meshes)

00:55:46 - UV Unwrapping (Cinema 4d / RizomUV)

01:14:59 - Transfer Material between meshes (Cinema 4D)

01:22:25 - Clean up your texture (Photoshop)

01:38:39 - Add the next level to your texture (Substance Painter)

02:00:32 - Built your materials (Cinema 4D with Redshift)

02:05:16 - Outro (With Aaron Coverett)

02:07:07 - Support Rocket Lasso


Follow! 

https://twitter.com/RocketLasso

https://www.twitch.tv/rocketlasso

https://www.instagram.com/RocketLasso


Software used:

Cinema 4D https://maxon.net

Meshroom https://alicevision.github.io/

Other Photogrammetry Softwares https://all3dp.com/1/best-photogrammetry-software/

3DCoat https://3dcoat.com

Instant Meshes https://github.com/wjakob/instant-meshes

RizomUV https://www.rizom-lab.com/

Substance Painter https://www.substance3d.com/products/substance-painter


Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso

How to bring Real Life Objects into Cinema 4D: Photogrammetry Start to Finish.

Comments

What a superb idea for a tut! And with 2 such CG heavyweights too! I can't wait to watch this badboy!

Wow was so worth the wait Thank you!


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