SamSuka
RocketLasso
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Rocket Lasso Live S1 Ep 13

Topics tackled:

Weight of Dynamics Objects

00:00:36  Difference between density and mass when it comes to dynamics objects. Build a simple seesaw rig to do some A/B testing


Project Modified Texture from One Object to Another

00:12:04  Using the Camera Shader we project one material onto the surface of another. Works surprisingly well, sadly it's difficult to preview.


Coastline in Physical

00:24:31  Create a 'realistic' coastline in Physical using some Volumes,absorption in Transparency, and even some dusty lights.


Export a Model Sequence

00:50:35  How you might export a model sequence out of Cinema 4D. We export a Volume Noise!


How to Make an Instance Off a Dynamic Spline

00:58:35  In C4D you can't properly create an instance of a spline that has Softbody Dynamics on it. Or can you? Yup! Also have a little fun with Softbodies on Splines


Creating a Looping Animation of an Object Shattering into Pieces

01:16:04  Fun one! We succeed at creating a (almost perfect) looping animation based on Dynamics.


Tiled Pads with Springs and Dynamics

01:43:28  Don't quite lock this one down, but we built a lightly animated object to be driven by the animation of a Sphere. Probably something fun in this direction, but it's a tricky one!


Originally Aired June 19th 2019


Rocket Lasso Live is a 2 hour live show where viewers ask questions about the 3D software Cinema 4D


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Rocket Lasso Live S1 Ep 13

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