Scene files and more! via Patreon: https://www.patreon.com
In this tutorial for Cinema 4D we will use various Field objects and Vertex Maps to generate ferrofluid spikes on pretty much any type of geometry you might have.
Time Stamps
00:16:00 - New home for Rocket Lasso Live Archives: https://www.youtube.com/channel/UCC9UqUlSKcwq5u6MxqocVzQ
00:01:12- Nice Ferrofluid Reference: https://www.youtube.com/watch?v=wHZDgSFzQ_s
00:02:36 - Preparing the model with Volumes
00:06:27 - Setting up Vertex Map on the low poly object to drive the high poly with a Plain Effector
00:11:54 - Basic reflective material
00:14:33 - Deform the low poly geometry in more complex ways
00:25:40 - Adding more Delay and Decay effects
00:38:45 - Jiggle deformer
00:41:53 - Driving dissimilar geometry
00:45:02 - Concept applied to other things. Logo for instance (Neat spline mask!)
00:48:47 - Did this help out? Want to support? www.patreon.com/RocketLasso
Thanks everybody
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Music: http://www.ronaldjenkees.com/
Software used:
Cinema 4D https://maxon.net
Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso