SamSuka
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A glimpse to the future... #2

Another tech demo has arrived :)

This Demo's main purpose is to test the character's parameters  passing through the different scenes. Now the character has much more parameters, stuff like piercing, custom colors and so on.

Also we're testing the performance of the HDRP renderer in the indoor environment. According to my tests it showned pretty good results, at the same polycount it showed ~1.5-2x times faster than the TheTwist and much  better visual quality.

As a previous time, I'd like to ask you to share the data, what fps you on what resolution and gpu you'll get.


Download TechDemo#2: Windows

Mirror links: Windows

A glimpse to the future... #2

Comments

Living room: 13-15 fps Intel I7 2600k 3.4GHz, NVIDIA GeForce 750TI, 8 GB RAM Ultra 1920x1080

SMG2521

Living room: 25 - 80 fps (average: 45 fps). Unity: Ultra, 1920 x 1080 fullscreen Intel Xenon X5660 2,8 GHz, NVIDIA GeForce 1050TI, 24 GB RAM The interesting thing is, if I zoom in on anything the frames drop to 15 and below

DP90pusika

You are welcome and yes, this is way too much loss.

Fishman

Thanks guys, I just found out that those few trees outside takes ~30% time of frame render time, which is way to much.

KsT

Living room: 25 - 80 fps (average: 45 fps). Unity: Ultra, 1920 x 1080 fullscreen Intel Core i7-6700K 4 GHz, NVIDIA GeForce 970, 32 GB RAM no overclocking

Fishman

My system: Intel i7 4790K @4.00GHz with an Nvidia Geforce GTX 1070. I play at 1080p on Ultra settings. On the Janice set up screen I get ~250fps. In the living room I average ~75fps until I zoom all the way in on the coffee table, then my FPS drops to ~45. I have no perceptible difference in performance, however, and wouldn't know the frame rate dropped if there wasn't a counter present.

Haydes


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