I've been gone for a month, so it's about time I update you guys what's been happening.
I often have this question for myself: Why am I not doing the things I wanna do?
Of course, this isn't to say I don't want to do Agrss. I just have more things I want to do on top of it.
Agrss is a ridiculous project I've set for myself. It requires a lot of work because I want it to surpass what most people expect. I know this likely isn't what most people want the game to be. Most people want a more reasonable game that can be finished quicker, but the ridiculousness is the most significant aspect of Agrss in my head. It's something I just need to do as an artist.
Because Agrss requires a lot of work, it naturally burns me out to keep working on it. I've accepted this, as I know it's the only way to make it how I envision it.
I recognize that Agrss, which started as a fun project, has turned into an artist's selfish manifesto. Agrss isn't a project mainly for the people anymore, and certainly not the best content for Patreon, where eager and paying fans are waiting.
My original question stems from not providing anything substantial for you, my supporters. I want to have that fun project againβsomething that isn't so lonesome that I need to slave away until it's finishedβa project that's more lighthearted and fun-oriented.
As the title says, I've started working on a new game that was supposed to be an addition to Crimr. Crimr mainly lacked a sense of progression to make it not just a sandbox where you're free to view the lewd acts anytime and likely never open the game again once you've seen them all. This particular idea was to add a gameplay where Vel has to do her job, reaping souls, which would then be used as currency to unlock the lewd acts.
The problem with adding this to Crimr is that it needs to be kept simple to justify being a secondary part of a game rather than being the focus.
The inverse would be making a more complex action game with deeper combat mechanics, more enemies, and actual bosses. By then, wouldn't that demand adding the other reapers to justify doing all these game mechanics? It would be easier to add new playable characters once the game structure is complete.
Between doing a half-assed action game with 1 reaper and a more fun and complete game with multiple reapers, the right choice is obvious.
The only drawback is it's unrealistic to still make this Crimr, where each reaper has the room aspect to unlock different lewd acts. It would be too much work animating all the lewd acts for all the reapers.
So this new project would be a full action game, where you play as the reapers mowing down enemies. It won't have a lewd aspect. This is a project I've always wanted to do anyway, so there's no real reason not to do it now. This game would also focus on and showcase the reapers' reaper form, which won't necessarily be what's explored on Agrss.
As I mentioned, I want this project to be mainly for you guys. I want it to be updated quicker than Agrss. I want it to be a game where you can provide feedback as it's being developed, so I can add things you guys actually want to see. The plan is to release a build as early as possible, containing the main idea for the combat design. My hope for the project is that it will be shaped by what you want to see from the reapers, while still being driven by my overall vision. I would discuss the game more once the first playable build is ready.
For anyone thinking, "Wouldn't it be faster if Kamuo just focuses on 1 project?"
While Agrss can be finished faster overall, there will definitely be a lot of wasted time when I'm burnt out from it. I want to make sure I'm still productive when that happens.
This isn't just theory. I've put this into practice by working on two different projects on the same day: this pixel game and a sketch animation. I was able to finish the sketch faster because I wasn't burnt out and wasn't just forcing myself to work on it.
On a more personal note, I've also been focusing on my physical health recently. I've been strictly dedicating 1-2 hours daily to workouts/exercises. It has been taking a toll on me, leading to less time to work on my projects, but shouldn't be an issue once I get used to it.
BukikuB
2025-08-31 15:03:44 +0000 UTCENE-drago bianco
2025-06-12 14:24:38 +0000 UTCcijei sgyit vigsmoqe raider
2025-06-01 05:35:43 +0000 UTCKamuoGame
2025-05-24 21:32:10 +0000 UTCJames Rhojan Ferrer
2025-05-24 08:32:52 +0000 UTCKamuoGame
2025-05-21 19:32:30 +0000 UTCws04
2025-05-21 14:36:05 +0000 UTCmer
2025-05-21 05:42:39 +0000 UTC