[POLL + SPOILER] An experimental form of storytelling!
Added 2024-01-08 23:00:05 +0000 UTCFor our 2nd last consecutive poll covering post-episode thoughts and reviews, today I'll be discussing the aspect of the different forms of lewd scene storytelling applied during Episode 2!
To explain, most lewd scenes in Cara in Creekmaw have usually ended up being in a certain format. This format is by-and-large:
Dialogue build-up to a tease scene (i.e. Handjobs, blowjobs, for vore this is mainly just dialogue).
The player (you) controls the angles before proceeding (no dialogue).
Dialogue build-up to the main scene (i.e. Sex, actual vore).
The player (you) controls the angles before proceeding to the climax/post-vore scene (no dialogue).
The post-scene dialogue, where characters go through their thought processes after the scene is finished (i.e. post-vore belly, post-sex dialogue).
Of course, there is nothing wrong with such a format and I think it has been a decent way to present all the lewd scenes available (be it sex scenes or vore scenes), as it is a natural build-up and is a scalable format for lewd scenes that may become more complex over time.
There was one scene in Episode 2 that did away with this format entirely: which is namely the Futa Cara/Suyin scene in Stanford's home.
It allowed you to switch camera angles and view the scene (via clickable buttons on the top right) differently while simultaneously going through the actual lewd scene's dialogue, which, in my opinion, made it feel more streamlined and better-paced overall as compared to the usual format described above.
Is this form of lewd scene storytelling preferred over the usual form of storytelling described above in bold?