SamSuka
Ariaspoaa
Ariaspoaa

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Dev Log #66 - A fresh look and the biggest optional ending yet!

Hi all! Welcome back to another dev log as we are well into February!  

To kickstart this dev log, let's dig into the major interface changes coming in E2:E, namely the added quality-of-life updates to the gallery as well as a brand new selection menu!

The main breakdown!

First off, the replay gallery has the following quality-of-life updates:
- Proper menu image instead of the current grey menu box!
- Secret render preview images are now properly sized.
- The following has been applied for both the secret render gallery and the replay gallery:

Next, the "Start" button in E2:E will bring you to a new story selection menu:

While the "Main Story" button will launch the game as per usual into Cara's journey into Creekmaw, the new "Side Stories" button will bring you to the next selection screen!

The following set of images shows the flow of launching the side story:

Main selection screen

Mousing over the side story

Confirmation before starting

As E2:E aims to include the first-ever side story of Cara in Creekmaw, this will be where the twins' side story and all other future side stories can be accessed and played!

Of course, while the interest firmly remains in finishing the main story of Cara in Creekmaw first, I believe this selection screen and its implementation will be beneficial in the long term when the main story will have its conclusion and it will be when more side stories can be added in earnest.

These side stories will also include seasonal holiday stories (such as a Christmas special, etc.).

Development progress
This week, I was mainly jumping between stitching the renders and dialogue together as well as finishing the second out of four (yes, not three) possible endings added to existing E2 scenes. This second ending involving a certain principal is probably the longest ending to date in Cara in Creekmaw, spanning about 200 renders from the start of the vore scene till the end!

On top of this, I spent time iterating on the visuals of the gallery and adding the new menus as mentioned above as well as transitional scenes for the twins' side story!

I will be looking to finish up on the remaining two endings as well as continue with the H-scene within the twins' side story and will also continue to keep up my progress on stitching the renders and dialogue together!

------------------------------------------- E2:E PROGRESS BREAKDOWN ---------------------------
Story: 100% done.

Renders: 55% done. +205 renders from last week, bringing the total to 459 + 205 = 664! Up 10% from last week.

Dialogue: 45% done. Picking up progress and catching up on scenes with existing renders available. Up 10% from last week.

Game Playability: 10% done. Stitching of renders and dialogue began early last week. Up 10% from last week.

--------------------------------------------- END OF BREAKDOWN -------------------------------------

A productive week it was, and a productive week I will want to follow this up with! I hope everyone finds this dev log informative and I'll see you all for the next one!

Stay safe and healthy!


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