SamSuka
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Dev Log #89 - Testing, testing!

Hi all! I hope everyone's doing well! Let's get into this week's dev log!

Poll results
With the polls just concluding less than a day ago, let's dig into the results of the two concurrent outfit polls, which both coincidentally have landslide winners!

For Alexis' outfit poll, the outstanding winner is... Snakeskin! A rather suitable design choice, considering our principal's appetite for students and those who aren't agreeable with her!

For Sarafe's outfit poll, the standout winner is... Corset Shirt with Skirt! Perhaps the tight fit of the corset might be a little foreign to our foxy friend, but she does wear the outfit rather well!

As always, thank you, everyone, for participating in the polls. The next outfit poll for Sarafe will commence sometime this weekend!

Development update
Development has mostly been centered around the game this past week, as I'm integrating most of the complete renders into the unfolding story as part of the Test Release.

In total, two new mini-games will be introduced in the Test Release, with one of them being thoroughly tested and refined over the last week. I plan to do the same for the second mini-game in the week ahead.

Of course, why hear it from me when you can have a look at how the new mini-game looks with this in-game sneak peek?
 

With the second mini-game pending the further refinement that this one has received, I look forward to sharing more sneak peeks like this one!

On the rendering front, I have been mainly focused on posing and rendering missing/add-on renders in scenes that are being integrated into the game and will continue to do so over the coming week! Most of the render work was from the post-processing of existing renders and visual touch-ups!

---------------------------------------- E3 TEST RELEASE BREAKDOWN --------------------------
Story: 100% done.

Renders: 92.5% done. Initial focus but was lowered in priority in the early part of the week, will be a bigger focus in the coming week. Most of the work has been render post-processing existing renders and correcting visual mistakes. No change from last week.

Dialogue: 92.5% done. More dialogue touch-ups and tweaks. Up 2.5% from last week.

Game Playability: 82.5% done. I'm more confident with the added mechanics (mini-games and gameplay-wise) from the work done this week. Up 12.5% from last week.

--------------------------------------------- END OF BREAKDOWN ----------------------------------------

As we reach the halfway point of August, I will continue to put my head down to work on getting things all together and ready as soon as possible!

Stay safe and healthy!

Comments

I finally made it to the last barn scene of the last update. Now I'm up to date on content and I don't wanna wait longer ๐Ÿ˜‚. #TheItch

Cyber


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