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Dev Log #126 - A stacked month!

Hi all! I hope everyone is doing well! Let's get right into this week's dev log!

Development update
I have been working on refining a lot of the dialogue that was previously written, along with catching up on a few scenes that haven't had their initial dialogue written!

On the render front, I have been preparing quite a bit of in-between renders (i.e. transitional renders) as well as touching up on existing scenes!

The large ending detailed a few weeks ago has also caused quite a jam in the render queue (not sure if it's because of someone's rather large bottom or due to the scene's complexity), but I'm sure it'll clear up in a day or two!

A stacked month!
Aside from the development update on the game, this month is a stacked month in terms of render requests, which is currently confirmed to be at least ten, all of which are being worked on at the moment!

It is quite crazy that this number has grown so much over the last few years, as I fondly recall my first Big Horse Energy subscriber being SinGage, followed closely by JS, both of whom still strongly support the game's development today, along with so many others, all pitching in fabulous render requests!

Of course, it goes without saying that I also wholly appreciate everyone's support for the game, no matter the tier, with these render requests always being available to everyone, every month, so thank you!

Quick absence!
Before the progress breakdown below, I would like to inform everyone that I will be away on some personal matters starting the 19th of June, and I'll be back on the 24th of June! This means that there will be no dev log on the 20th of June. Previews are unaffected and will be posted as per usual!

Also, as a result of this quick absence, the custom renders are being published at a later date instead of the usual 20th/21st of the month! I do apologize for this last-minute adjustment. The renders will still be available before the end of June!

----------------------------- EPISODE 3 PART 1 WEEKLY BREAKDOWN --------------------
Story: 100% done. No change from last week.

Renders: 92.5% done. The total render count is 5,236, which is 106 more renders than last week. Up 2.5% from last week.

Dialogue: 87.5% done. Up 2.5% from last week.

Game Playability: 90% done. Up 2.5% from last week.

---------------------------------- END OF BREAKDOWN ---------------------------------

While I'm away, I'll take the time to do a small recharge and come back to finish the first part of Episode 3 strong! Until then... stay safe and healthy... and I'll see everyone in two weeks from now for the next dev log!

Comments

No problem hope you are good with the personal stuff like nothing bad happened to your family like sickness etc Can’t wait for the game to come out

Vorefanlover


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