SamSuka
Saul Espinosa
Saul Espinosa

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Patreon Tutorial #55 - Product Shading & Rendering - Boolean Clipper Technique - Part 2

Hey guys, in part 2 of Patreon Tutorial #55 I will be picking up directly where we left off in part 1. I will be continuing to develop our shaders for our metals and move on to the painted metal surface and plastics. I will also continue to show how I leverage the shader ball to quickly pre-visualize our surface shading before examining it on the more complex machine geometry itself.

In particular coating on certain surfaces has an interesting effect that occurs that is not accounted for by Redshift automatically. I explain some of my thought processes regarding the composition and surface imperfections that can help elevate any work you do. Towards the second half of the tutorial, I go over the new Distance Shader Interior Color controls, how they function, and how we can combine them to create some interesting effects including a boolean clipper technique. Currently, Redshift does not include a boolean clipper shader directly, but using the new distance interior color controls we can create a similar effect and clip away at our geometry in a flexible way.

As usual, the project files are included in part 1 of the project for you to follow along. Thanks again for all the support, and I hope you learned something new and enjoy using the new Distance Interior Color controls. Have a wonderful day!

Patreon Tutorial #55 - Product Shading & Rendering - Boolean Clipper Technique - Part 2

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