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Brellom
Brellom

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Brush Fiddling III

Even more fiddling with the brush than before. The brush is close enough to my needs that I'm accepting of it, but it's texture is further enhanced by a Sharpen filter done in post-processing, which is a factor that has both pros & cons.

The sketch on the left is referenced from official art, which is a second attempt at the one I shared yesterday. I learned a few important things from this study.

- Form is incredible important. The form should be simple, but a strong understanding of value and 3-dimensional is vital. Shading can't be too muddy, otherwise the Sharpen filter will make the drawing too noisy. Gotta know where the light source is coming from.

- Bounce Light - it's one of the best ways to define the edge of the object, especially in shadow, as it creates a good dynamic between light and dark.

BotW's official art isn't uniform all over - as some drawings contain lineart, while others don't. The ones with lineart means shading can be even simpler, as the lines are helping to define the figure. Whereas the non-lined arts are super reliant on form, bounce art, and texture. 


Brush Fiddling III

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