[Patron-Only Feed] Boy, that's a lot of lewdies, huh?
Added 2019-05-17 05:42:47 +0000 UTC


Oh my... This was a big week for NSFW illustrations, wasn't it? Some of which are Sketch Suggestions, so they won't be integrated into the Dropbox Archive for a bit. But worry not, they will be there within the month.
If you haven't checked out the Dropbox Archive yet, you should consider doing so, as I will often drop new artworks in there, even if I don't dedicate a post to it on Patreon. I used to do that, but then patrons would receive a bunch of notifications every week. I think the popular thing to do is to check the Archive every time there's a Patron-Only Feed update.
You can find the link to the latest Dropbox Archive, even if it changes, by simply checking the Featured Tags on my Patreon's Front Page. Or the NSFW Sketch Suggestions, for that matter. You can comment on that any time during the month.
I don't feel like I have very much to talk about this week. It was a fairly uneventful week.
Dreams

Elayne has proven to be incredibly difficult to translate into a 3D medium.
Her design is comprised of complex shapes that haven't been easy to sculpt, like her bra & panties. The solution I've chosen, rather than sculpting outside the form, is to create spheres INSIDE the body, but large enough to expand beyond the boundaries of her skin. Then sculpting with negative space, erasing the "clay" to create the shape of her underwear.
Every single bit requires some problem solving, so progress has been slow. I'm worried that she may not look good enough when I'm finished, so I'll just have to restart. By comparison to my Link, she's much more realistic -- and that's been it's own challenge. It's also shown me just how bare her design is... Maybe it'll be better to go more cartoony.
Her design felt a bit empty, and since most of it was the same texture (that reflective material), I've tried to introduced some different textures so she doesn't look quite so plastic. For now, I've done this by introducing fuzzy bits to the collar, bracers, and a scarf. I'm sure all of these textures will still see some more development.
The face is sure to be a challenge, because her previous face feels a bit uncanny valley.
I am definitely feeling uncertain though. Not sure if this will come out looking any good.
There is a brief video in the Dropbox Archive of Elayne's walk. Nothing too complex, but it shows off the jiggle physics for the breasts I struggled to get working.
Monster Hunter World
The Witcher Collaboration Quest has finally hit PC, and I enjoyed it! I didn't complete every single side quests, I imagine I'll have to go looking around the area a bit more to finish the last one. Still, I got the important stuff done, and it was cool to play as Geralt.
There were slight changes to the gameplay to make it feel more Witchery, like dialogue cameras and stuff. Pretty neat, but quick fun. The fight should ideally be much more enjoyable with a full party of players though.
Bloodstained
That's finally coming out, huh? I thought the idea was cool, though I was not actively keeping up with ever element of it's development. I haven't finished the NES-style Bloodstained, but I definitely jumped on that.
I'm glad the game is looking much better than it did when it was first shown off years ago. I wasn't particularly hard on it, because hey, it's okay if things don't look amazing -- but I was not really liking how the game was looking before, I must admit. If you haven't seen the latest release trailer, you can do so here.
I've never played an Igavania before, so this will probably be my first.
A Hat in Time
The game's latest DLC dropped not too long ago, which is pretty cool because I didn't even know there was another DLC being planned. I wouldn't mind having more. The DLC's new area functions as a big labyrinthine area, so it's pretty cool to explore and discover different routes and the like.
If you haven't seen the announcement for that, you can do so here.
Anyway, that's all there is to report this week. I need to focus on more thinky things. Next week should ideally be devoted to the Concept Art & Discussion thread, so that'll be a slow update week as well, I'm sure. I'm sure there's more I could be saying, but I'll save it for the next update, when I've had a bit more time to process thoughts.
Thank you for all your support! Don't forget to eat & sleep!