SamSuka
Brellom
Brellom

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[Patron-Only Feed] Let's Get to Work

The recent Concept Art post was a very brief one, as I have a lot of work to get to this month. Especially if I want to get enough done that I can participate in Linktober next month.


Elayne Comic Status

Length: 40 pages
Deadline: October 31st

I underestimated just how much time the pre-development work (scripts & concept art) would take, but I will begin work on the comic proper starting tomorrow. In fact, it is my only goal for the week. I will post everything I complete at the end of the week.

Link's Awakening's release on Friday will no doubt distract me, so I want to see how much of the comic I can complete until then. I will start by sketching the entire comic and then I will jump into the actual inks by Wednesday.

This is now my primary goal for the month, and I hope to get a good chunk of it done so that I can participate in October's Linktober too.


Zelda Classic

Zelda Classic - The Third Legacy, by Lüt 

I've played Zelda Classic for a while now, and I've showcased some of it's fan quests before in the past, but I've started playing it again. With Link's Awakening's new dungeon designer appearing, the desire for a Zelda Maker has become more relevant -- and although I think it too complex for Nintendo to really do properly -- Zelda Classic is the best next thing to the idea. It's something I'd like to do a lot more of, playing through different kinds of quests.

Like Mario Maker, Zelda Classic is pretty much an infinitely expanding source of old-school Zelda content, but the range of what is possible is wide. A bit unwieldy to learn, though I'm not sure why I haven't made anything in it by now...


Code Vein


I played some of the demo for Code Vein, Namco Bandai's take on the Dark Souls formula. It's pretty much just Anime Vampire Dark Souls, and I can dig it. Like Bloodborne, it's built on the basic premise of a Dark Souls game, but it goes into it's own direction -- in this case, it does so with JRPG elements and actual storytelling cut-scenes and the like. The demo is going to be updated with a new area & multiplayer, so I hope to try that before full release.

I talked about this on Twitter. If you aren't following my secondary video game-focused account, you can find that here.


Anyway, thank you for your support.

Don't forget to eat & sleep.


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