SamSuka
DarkArmyResurrection
DarkArmyResurrection

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Dark Army Resurrection 1.5 - TOTK - 1.2.1 and 1.2.0

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Changelog:

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+ Scaling Mode

Scaling Mode is a more balanced mode where at the begin Random Enemies Spawned will be weak levels (Junior and Middle) untill you complete 2 Temples, then stronger levels (Senior, Dark) will be unlocked.

Same mechanic for Weapons you'll find in Random Chests, at the begin you gonna find Basic Weapons (Territorial, Traveler, Soldier, Knight) untill you complete 2 Temples, then all Deluxe Weapons (Legendary, Royal, Royal Guard) will be unlocked

My recommended settings for this option are:

Heath: 3 Hearts

Stamina: 1 Ring

You can choose this option when you start a New Game

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+ Hardcore Mode

Hardcore Mode is the way we have played DAR since now, Random Enemies Spawned will be all levels (Junior, Middle, Senior and Dark) from the begin, making things really wild!

Also in Random Chests, from the begin you gonna find all Weapons (Territorial, Traveler, Soldier, Knight, Legendary, Royal, Royal Guard)

My recommended settings for this option are:

Heath: 10 Hearts

Stamina: 2 Rings

You can choose this option when you start a New Game

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+ Scaling Armors for Armored Enemies

Scaling Armors for Armored Enemies, basically the higher is the level of an enemy, the stronger will be its armor. 

Each armor level will have a specific color: 

Junior Enemies - Vanilla Armor Color

Middle Enemies - Chopper Armor

Senior Enemies - Silver Armor

Dark Enemies - Gold armor.

Armos are now very hard to brake, expecially higher levels so be prepared to face more challenging fights!

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+ Increased Lynels Spawns

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+ Increased Armored Enemies Spawns

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+ Fixed Droplists

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+ Minor Bugfix

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Thanks for supporting this project!

ENJOY!!!


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