Dark Army Resurrection 1.8 - TOTK
Added 2024-08-24 13:06:01 +0000 UTC------------------------------------------------------------------------------------------
Check Last update: Dark Army Resurrection 1.8a - TOTK - Quick Bugfix
------------------------------------------------------------------------------------------
Hello everyone,
it's been a long time since the last update, so let's start with some news.
Starting from this version, DAR is gonna be compatible with TKMM, so from now DAR will come as a .tkcl file. This means that you need TKMM mod manager to be able to use DAR.
The great advantage of using TKMM is to be able to use more mods at the same time, in a easy way and without conflicts.
Here you can download TKMM.
Compatibility with TKMM also means that I've been finally able to add around 20 Install Options to customize your experience.
Those Install Options are available just for Patreons and they include options like Random Spawning Enemies Rate, Player Stats Customization and many more.

I've rebalanced the Random Spawning System so now there are 4 levels of enemies rank, those levels will auto scale completing Sages Temples, meaning that the more Sages Temples you complete, the higher the enemies rank will be.
Patreons will have 4 different options for Random Spawning System Rate, and they are gonna be toggleable as a TKMM option.
More enemies variety, now Wizzrobes will randomly spawn as Yigas, from the begin!
The difficulty has been rebalanced in general, so let's say it's more playable even if there are gonna be some situations with a lot of enemies to face at the same time, after all this mod has been designed to be 'The Most Painful Zelda Experience' so... GIT GUD!
The mod has been tested on Switch and on Suyu Emulator and it works on both platform.
------------------------------------------------------------------------------------------
CHANGELOG
------------------------------------------------------------------------------------------
Added Stal Bokoblin Boss
After you defeat a Bokoblin Boss, there is a chance that a Stal Bokoblin Boss appears, the higher is the Bokoblin Boss Rank, the higher is the propability to resurrect.

Thanks to PotatoeFried17 for creating the Stal Bokoblin Boss model and for giving me the permission to add it to DAR.
------------------------------------------------------------------------------------------
Added Random Wizzrrobes
Wizzrobes will now randomly spawn everywhere on the map

------------------------------------------------------------------------------------------
Added Random Yigas
Yigas will now randomly spawn everywhere on the map from the begin of the game, including Yiga Soldiers. After Defeating Master Khoga, Yigas spawns will increase.

------------------------------------------------------------------------------------------
ROTP Shield Surf
Added ROTP shield surf to improve mobility, you can toggle this through Campfire Options.

------------------------------------------------------------------------------------------
Campfire Rest Options
Added Two Campfire Rest Options:
Heal: after passing time at campfire, you'll be healed (very useful if playing with TSQ)
Resurrect Enemies: after passing time at campfire, all Enemies will be resurrected
Both options are disabled by default, you can enable them through Campfire Options
------------------------------------------------------------------------------------------
Stal Lynels Overhauled
Stal Lynels life has been decreased to 1000
------------------------------------------------------------------------------------------
Armored Lynels Resurrections
After you defeat an Armored Lynel, there is a chance that a Stal Lynel appears, the higher is the Armored Lynel Rank, the higher is the propability to resurrect.
------------------------------------------------------------------------------------------
Regular Enemies have a small chanche to drop Huge Stars
Regular Enemies (Bokoblin, Lizalfos, Moriblin, Horablin, Bokoblin Boss) now have a small chance to drop Huge Stars, in order to have more chance to survive to Punitve Death and Punitive Moon.
------------------------------------------------------------------------------------------
Improved First Chest content
When you start a new game, the first chest you'll open will be unlocked, and its content it's been improved, now you gonna get 3 Random Weapons, 1 Random Upper Armor and 1 Random Lower Armor.
------------------------------------------------------------------------------------------
Improved Extreme Punitive Death and Punitive Moon Systems
When you die using Extreme Punitive Death or after a Blood Moon if you are using Extreme Punitive Moon, you'll lose all your items in the invetory, included Weapons and Armor but now a full weapon set (Sword, Large Sword, Spear, Shield, Bow and 20 arrows) will be given, depending on how many Temples you have completed:
0 Temples: Traveler's Weapons
1 Temple: Knight's Weapons
2 Temples: Royal's Weapons
3 or More Temples: Royal Guard's Weapons
After dying, you also gonna get spacial weapons related on the Temples you have completed:
Rito's Temple: Great Eagle Bow and 50 more arrows
Goron's Temple: Boulder Breaker
Zora's Temple: Lightscale Trident
Gerudo's Temple: Scimitar of the Seven and Daybreaker
Also the first chest you gonna open will contain 3 Random Weapons, 1 Random Upper Armor and 1 Random Lower Armor.
------------------------------------------------------------------------------------------
Added Starting Options to Start with Weapons Sets
When you start a new game, you'll be asked if you want to start with one of the 5 main different weapons sets. You can choose to start with Traveller's Set, Soldier's Set, Knight's Set, Royal's Set or Royal Guard's Set.
------------------------------------------------------------------------------------------
Random Enemies Spawning System Reworked
I have rewritten from scratch the Random Spawning System, trying to balance it, so now playing in Scaling Mode will work like that:
Great Sky Island -> Junior and Middle Enemies + Junior Lynels
After Great Sky Island -> Junior and Middle Enemies + Junior Minibosses + Gleeoks + Junior Lynels
After 1 Sage -> Junior, Middle and Senior Enemies + Junior and Middle Minibosses + Gleeoks + Junior and Middle Lynels
After 2 Sages -> Junior, Middle, Senior and Dark Enemies + Junior, Middle and Senior Minibosses + Gleeoks + King Gleeoks + Junior, Middle and Senior lynels
After 3 Sages -> Junior, Middle, Senior and Dark Enemies (and Gold Enemies if playing with Challenge Mode) + Junior, Middle and Senior Minibosses + Gleeoks + King Gleeoks + Junior, Middle, Senior and Dark Lynels (and Gold Lynles if playing with Challenge Mode)
Playing in Scaling Mode is highly recommended, however you can also choose to play Hardcore Mode where all enemies spawned will be at their higher rank.
You gonna find Install Options to use with TKMM, to customize the Random Spawning System
------------------------------------------------------------------------------------------
Added Custom Armor Models for Golden Enemies
When playing with DAR and Challenge Mode, Golden Armored Enemies will have a Custom Armor Models, Lynel Armor has 4000 Life, and Bokoblin Armor has 1000 Life.


------------------------------------------------------------------------------------------
TKMM INSTALL OPTIONS (Patreons Only)
------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------
01 - Player Attack
Here you can choose to customize your Attack, you'll find 5 different options:
Attack +50%, +25%, -25%, -50% or Double Damage
To use original values, do not select anything.
------------------------------------------------------------------------------------------
02 - Player Defence
Here you can choose to customize your Defence, you'll find 4 different options:
Defence +50%, +25%, -25% or -50%
To use original values, do not select anything.
------------------------------------------------------------------------------------------
03 - Player Movement Speed
Here you can choose to customize your Movement Speed, you'll find 5 different options:
Speed+50%, +20%, +10% (Suggested), +5% or Double Speed
To use original values, do not select anything.
------------------------------------------------------------------------------------------
04 - Player Climb Speed
Here you can choose to customize your Climb Speed, you'll find 5 different options:
Speed+50%, +20% (Suggested), +10%, +5% or Double Speed
To use original values, do not select anything.
------------------------------------------------------------------------------------------
05 - Player Swim Speed
Here you can choose to customize your Swim Speed, you'll find 5 different options:
Speed+50%, +20%, +10%, +5% or Double Speed
To use original values, do not select anything.
------------------------------------------------------------------------------------------
06 - Player Moveset
Since DAR introduces a brand new Attack Moveset based on Random Combos, Limited Flurry Rush and Easy Parries, here you can choose to customize your Attack Moveset, you'll find 8 different options. To use original Moveset, do not select anything.
------------------------------------------------------------------------------------------
07 - Link Attack Knockback
Here you can choose to customize your Attack Effect on enemies, since in the original game you can stop enemies attacks animations just by hitting them, this won't happen anymore, making fights more interesting.
Here you'll find 4 different options to customize this aspect and add some more spice to your fights:
Original Knockback, Knockback on Combo Finishers and Flurry Rush, Knockback Only on Flurry Rush or No Knockback. To use original Knockback, do not select anything.
------------------------------------------------------------------------------------------
08 - Miscellaneous
Here you'll find some mixed option to customize more your experience, following your gameplay syle.
01 - Double Jump (Default ON): toggle double jump.
02 - Fairy Limit (Default ON): you will be able to carry max 1 Fairy plus 1 for each Great Fairy Fountain you unlock, so when you start a new game you can carry just 1 Fairy, after you unlock all Great Fairy Fountain, you can carry max 5 Fairies.
03 - Wallet System (Default ON): you gonna start with low capacity Wallet, then it will auto upgrade each time you complete one of the 4 main Temples. (NOTE: if you turn off this option on a save where you had Wallets, you need to manually remove the Wallet from your inventory, using a save editor)
04 - Quiver System (Default ON): you gonna start with low capacity Quiver, then it will auto upgrade each time you complete one of the 4 main Temples (NOTE: if you turn off this option on a save where you had Quivers, you need to manually remove the Quiver from your inventory, using a save editor)
05 - No Pause on New Item Notification (Experimental): the game won't pause when shows a new item notification (NOTE: when picking up a new weapon previously unknown to you, if you have this weapon type unequipped (e.g. bow, shield, melee), this will cause your weapon to become desynced with the menu. Weapons dysynced can be lost, duped, or have their properties transferred)
06 - No Extra Life: disable extra yellow hearts (NOTE: do not activate this option on a save where you actually have yellow hearts)
07 - No Break Life on Gloom Damage: disable Gloom damage effect (NOTE: do not activate this option on a save where you actually have gloom damaged hearts)
08 - Shield Guard Angle 360: the guard angle of your shield is gonna be 360° instead of 120°
09 - No Headshot on Stals: Stals enemies won't be affected by headshots
10 - Red Effect on StalLynel
------------------------------------------------------------------------------------------
09 - Random Spawning Rate - Regular Enemies
Here you can choose to customize the Regular Enemies Spawning Rate, in case you are playing DAR alongside Challenge Mode, you can select one of the Challenge Mode option to make Golden Enemies randomly spawn. You'll find 8 different options:
Very High Rate, High Rate, Normal Rate, Low Rate and same options for Challenge Mode.
To disable Regular Enemies Spawning, do not select anything.
------------------------------------------------------------------------------------------
10 - Random Spawning Rate - Lynels
Here you can choose to customize the Lynels Spawning Rate, in case you are playing DAR alongside Challenge Mode, you can select one of the Challenge Mode option to make Golden Lynels randomly spawn. You'll find 8 different options:
Very High Rate, High Rate, Normal Rate, Low Rate and same options for Challenge Mode.
To disable most Lynels Spawning, do not select anything.
------------------------------------------------------------------------------------------
11 - Random Spawning Rate - Mini Bosses
Here you can choose to customize the Mini Bosses Spawning Rate, you'll find 4 different options:
Very High Rate, High Rate, Normal Rate, Low Rate or No Mini Bosses
To disable Mini Bosses Spawning, do not select anything.
------------------------------------------------------------------------------------------
12 - Random Spawning Areas
Here you can choose the areas where the Random Spawning System is active.
Everywhere, means that enemies can spawn everywhere including villages, sky island, etc (NOTE: may cause random crashes on switch).
To use original Spawning Areas, do not select anything.
------------------------------------------------------------------------------------------
CHALLENGE MODE COMPATIBILITY PATCH
------------------------------------------------------------------------------------------
This mod is compatible with Challenge Mode, just install the Compatibility Patch included in DAR zip file, then make sure your 3 mods are sorted in this order:
Dark Army Resurrection
Challenge Mode
DAR Compatibility Patch For Challenge Mode
Gold Enemies will randomly spawn after you complete 3 Temples and they can drops Chest Keys, Huge Stars and resurrect.
Challenge Mode weapons have been added in the random chests pool, strongest weapons are available after you complete 2 Sages Temples.
------------------------------------------------------------------------------------------
Check Last update: Dark Army Resurrection 1.8a - TOTK - Quick Bugfix
------------------------------------------------------------------------------------------
Thanks for supporting this project!
ENJOY!!!
Comments
Woot!!!! Ready to start this over again!!
Gearless Mo[ta]
2024-08-24 16:01:42 +0000 UTCThese updates look amazing, can't wait to try them out
Sage
2024-08-24 13:58:02 +0000 UTC