SamSuka
DarkArmyResurrection
DarkArmyResurrection

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Dark Army Resurrection 2.1 - TOTK

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CHANGELOG

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   Full Multi Hits Combat System

Full Multi-Hits Combat System has been finally developed!

Dash Attacks, Jump Attacks, Charge Attacks and Combo Finishers will now be Multi-Hits Attacks, helping you to survive against the huge amount of enemies.

This feature is active by default in Free Version and optional for Patreons.

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   All Shield can Damage Enemies

All Shield can Damage Enemies, their Attack value is half of their Guard value.

This feature is available as an option just for Patreons.

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   Improved 'Easy Perfect Parries'

Perfect Parries now will be easier since the high number of enemies.

This feature is active by default in Free Version and available as an option for Patreons.

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   Improved Random Combos

All attacks animation will be random, except for the first hit using Spears, this because having the first Spears hit regular, will make easier to kill small enemies like Chuchus and Keese.

This feature is active by default in Free Version and available as an option for Patreons.

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   Increase Weapon Durability 

Weapons Durability can be increased to 4x and it is highly suggested due to the Multi-Hits Combat System.

This feature is available as an option just for Patreons.

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   Rebalanced Custom DAR Weapons 

Custom DAR Weapons have been rebalanced in order to fit better Challenge Mode Weapons.

Special Thanks to Echocolat for this.

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   Added Stal Horablins

Horablins will resurrect as Stal Horablins.

Special Thanks to PotatoFried17 for this.

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   Black Stals

Black Stal is now a toggable option.

This feature is available as an option in the Free Version and for Patreons.

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   Random Spawning Areas

You can choose to enable Random Spawning Enemies Everywhere, which means that Enemies will Randomly Spawn everywhere on the map, incuding Sky, Villages, Caves and Dephts.

This feature is available as an option in the Free Version and for Patreons.

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   Random Spawning Enemies

In the Free Version, Random Spawning Enemies is active by default and set to 'Very High Spawning Rate'; however you can choose disable Random Spawning Enemies but this won't affect Chuchus, Keese, Gleeoks, Gloom Hands, Wizzrobes, Aerocudas, Stals and Elemental Lizalfos.

In Patreon Version you can choose to Enable or Disable and control the Spawning Rate of:

If you are going to play DAR alongside Challenge Mode, you need to DO NOT select those 'Random Spawning Rate' options in DAR module but you will find same options in the Compatibility Patch.

In Patreon Version you can also choose to Eneable or Disable Random Spawning:

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Compatibility Patch for Challenge Mode

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Challenge Mode Weapons and Armors

Challenge Mode Weapons and Armors have been added in DAR Random Chests, Armors will be available from the begin, while Weapons will be available after completing 2 Sages Temples or 50 Shrines, Legendary Weapons will be available after completing 3 Sages Temples or 75 Shrines.

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Challenge Mode Enemies

Challenge Mode Enemies will drops Chest Keys for DAR Locked Chests and Red Stars to protect from Punitive Death, they will also have an high probability to resurrect as Stals, so pay extra attention to them.

Armored Golden Bokoblin and Armored Golden Lynels have high durability custom Armors.

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Random Spawning Enemies

Challenge Mode Enemies will Randomly Spawn, Golden enemies will spawn after completing 3 Sages Temples or 75 Shrines, while Tyrant enemies will spawn after completing 4 Sages Temples or 100 Shrines.

In the Free Version, Random Spawning Enemies is active by default and set to 'Very High Spawning Rate'; however you can choose disable Random Spawning Enemies but this won't affect Chuchus, Keese, Gleeoks, Gloom Hands, Wizzrobes, Aerocudas, Stals and Elemental Lizalfos.

In Patreon Version you can choose to Enable or Disable and control the Spawning Rate of:

If you are going to play DAR alongside Challenge Mode, you need to select those 'Random Spawning Rate' options in this module.

In Patreon Version you can also choose to Enable or Disable Dark Lord Gleeoks, while in the Free Version it is active by default.

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Increase Weapon Durability 

Challenge Mode Weapons Durability can be increased to 4x and it is highly suggested due to the Multi-Hits Combat System.

This feature is available as an option just for Patreons.

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Compatibility Patch for Depths of the Kingdom

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Depths of the Kingdom Weapons and Armors

Depths of the Kingdom Weapons and Armors have been added in DAR Random Chests, Armors will be available from the begin, while Weapons will be available after completing 2 Sages Temples or 50 Shrines.

Hero's Armors Parts will be dropped by Hero's Shade Minibosses.

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Depths of the Kingdom Enemies

Depths of the Kingdom Enemies will drops Chest Keys for DAR Locked Chests and Red Stars to protect from Punitive Death.

In Patreon Version you can also choose to Enable or Disable Stal Gleeoks Resurrections for Royal Gleeoks and Dark Lord Gleeoks, while in the Free Version this is active by default.

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Random Spawning Enemies

Depths of the Kingdom Enemies will Randomly Spawn after completing 2 Sages Temples or 50 Shrines if you are using also Challenge Mode, while if you are using just DAR, DOTK enemies will spawn after completing 3 Sages Temples or 75 Shrines.

In the Free Version, Random Spawning Enemies is active by default and set to 'Very High Spawning Rate'.

In Patreon Version, DOTK Spawning Rate will follow your selected option in DAR or CM Patch.

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Increase Weapon Durability 

Depths of the Kingdom Weapons Durability can be increased to 4x and it is highly suggested due to the Multi-Hits Combat System.

This feature is available as an option just for Patreons.

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TKMM Mods Order

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Make sure to follow this order to play with DAR+CM+DOTK with no issues:

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   Thanks for supporting this project!

ENJOY!!!


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