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Sacred Symbols, Episode 290 | In the Black and the White, a Technicolorful Life (Video)

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Sacred Symbols, Episode 290 | In the Black and the White, a Technicolorful Life (Video)

Comments

Foamstars looks terrible and the way they are releasing it out of nowhere directly to PS Plus is even weirder. With that being said I will absolutely try this shit out lmao.

Breno Bezerra Bluhm

I fully support Dustin using the generative fill and you need not justify to me. You distinguish the thumbnail workflow from the Foamstars one, however, you have no knowledge of how the Foamstars album covers were made or how much input the artists had. For all we know, they could have the exact same workflow as the Sacred thumbnails. They could have made a rough sketch and used generative fill to finish the icons. Although I do also suspect it was more heavy handed than that. There is a very blurry line that distinguishes what you think is OK and what is not. In this sense I almost respect the staunch position of Colin and Chris more, even though I disagree. It's like eating meat. If you're vegan and don't participate at all then I can respect that. But if you eat supermarket meat but judge hunting as "too far", it doesn't hold water for me. You're either in or you're out. Although on second thought, I do find wasteful trophy hunting egregious, so perhaps there is an equally icky AI art equivalent for me. Either way I'm glad this ongoing conversation seems to be moving forward and am hanging on the edge of my seat for the Plus episode about AI!

Dan P

Sorry, another comment. This time on AI! A better question to ask: Why use AI when you can hand it off to a junior team member? Dustin's example is a bit different. You might not be able to afford/want to add another junior team member but a lot of crud work like that is done by juniors so that they can build up their 10,000 hours. Dustin has done his 10,000 hours so if the tool barfs he knows how to fix the issue. I complain about juniors needing to be toilet-trained sometimes at work but handing off crud work builds them up and acts as a filter to get rid of the terrible ones. Apologies for the double post. I'll listen to the whole podcast before commenting next time. Keep up the good work!

AngelOfCake

Hello, just a comment on the amount of content you're doing. You're already teetering on too much. If you add more, something will have to give and that's probably quality. Rolling back some content to make room for Summon Sign so that you could go deep on something else was a great move. Otherwise, you're just creating a treadmill or a content farm. You might like this but on a previous gaming break, I was brought back to Sacred Symbols because someone on another podcast was talking about Colin. "His Twitter handle is notaxation and that's all you need to know about him" is only paraphrasing slightly. That podcast is now dead and I'm a pateron here. Make of that what you will. Keep up the good work!

AngelOfCake

Correction : Aspyr did NOT make the original PC ports of Tomb Raider 1/2/3. They made the Mac ports of these games. Am pretty certain that Core Design made the PC versions.

Ben Hamilton

To me, the use of AI developer tools is analogous to the comparison between using Spellcheck when writing a story in MS Word (a tool that uses ML and AI to make a probabilistic assumption about what you are typing vs what you are trying to type when making a mistake) and asking ChatGPT to write you a story. Using these tools, you do not provide any creative license or leeway to the AI model, it is simply a tool that follows explicit instructions.

Ellis


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