It's been a while since I did an alternate angle, and this one seemed like it would work really well. Once someone requested it on Discord I knew I had to, and I am very happy with how the floating camera's movement turned out. It really allows you to see more of the scene and give you contextual depth you would miss otherwise. This particular scene had me rethinking my work flow for lip syncing, so yet again I am redoing my workflow from scratch to allow for more immersive experiences in VR. Anyway, let me know if any of you have problems with the moving camera, or if you like it. If I don't hear anything, I am going to assume it's good and move forward with this new technique on camera work. Thanks, and enjoy!
EDIT: As I was rendering this a friend asked me why Hitomi's legs are cut off. They're not. I repositioned them in SFM so that they cross between the male's legs for a doggy style/prone bone position. This removed fragmentation and creasing in the model, but from the front angle it looks weird. It's just the way the light falls. Don't worry, she's got legs still.
Trent Mackin
2019-03-10 09:42:42 +0000 UTCRon Tron
2019-01-22 07:36:42 +0000 UTCRon Tron
2019-01-22 07:28:15 +0000 UTCSabitaUsagi
2019-01-21 21:57:12 +0000 UTC