Good old'e Baguette just had some hefty revisions (Yes I spelt that correctly......).
Apart from the obvious SFW option on the right (for animations + comics incoming in future), she has also had a lot of adjustments to her nude body.
There were things like overall body proportions and a metric shit ton of texture clean up and combination.
She had 4 material set ups with 3-4 textures per material..... THATS BAD.
She now has one big ass texture sheet for her body and saving space and looking a million times better, neck seams are completely gone and come to think of it all seams are gone.
Tattoo is actually in the right place too now, which bugged the hell out of me before when I made it but this was due to how the materials were set up and not being able to texture stencil it on without crying in the corner.

This also includes re editing her base tank top and panties to fit the new body shape. and a modded version of her Engineer skin to make it more workshop like instead of battlefield (Work in progress).
So shes coming along nicely now and now at the weight painting stage where she will have all he movements adjusted and shape keys created.
Ton of work still to do but already can see the improvements and will all be on one rig too.
Sombra will be next for the rework.
Hope you like this little update of what goes on between commissions and animating :D.
Aaaaaand here's your present for getting to the end :D

(Gif won't work in app, open in browser!)
Much love,
Director.