Weapon (shortswords), rare (requires attunement)
The swords known as "Comedy and Tragedy" were the masterwork of Esurienta, a hag whose theater in the Fey Realm was whispered about in fearful tones across all realms. The theater, a place where the line between performance and reality was indistinguishably blurred, was notorious for trapping the emotions of its audience, leaving them as mere husks of their former selves. Esurienta forged the swords from the potent emotional residue, each blade embodying the extreme emotions that were once forcefully extracted from the souls of unsuspecting theatergoers. These twin shortswords, one adorned with a grinning mask and the other with a weeping visage, are said to embody the dual nature of emotions.
When you attune to one of these swords, you are also attuned to the other, using only one of your attunement slots.
Each sword has 3 charges and regains all expended charges daily at dawn.
Comedy’s Cackle. When you hit a creature with Comedy, you can expend 1 charge to attempt to send the target into a fit of uncontrollable laughter. The target must succeed on a DC 15 Wisdom saving throw or fall prone, becoming unable to stand due to the overwhelming mirth for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If you roll a 20 on an attack roll using Comedy, this effect activates without expending a charge.
Tragedy’s Tears. When you hit a creature with Tragedy, you can expend 1 charge to attempt to drown the target in a wave of sorrow. The target must succeed on a DC 15 Wisdom saving throw or becoming blinded by its tears for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If you roll a 20 on an attack roll using Tragedy, this effect activates without expending a charge.
Emotional Turmoil. If a creature is under the effects of both Comedy’s Cackle and Tragedy’s Tears, they are also subjected to a storm of conflicting emotions. At the start of each of its turns, roll a d6 and apply the corresponding effect:
The creature can make a single DC 15 Wisdom saving throw at the end of each of its turns, ending all effects on itself on a success.
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Sinlaire
2023-10-11 23:12:56 +0000 UTCFinalplayer14
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2023-10-10 06:16:36 +0000 UTCkadog 63
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