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Archived Arsenal Day 24 - Dream

Shieldtember

Arthropod Armaments

Slumberous Sentinel

Armor (Shield), rare (requries attunement)

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This shield is crafted by the people of the Al’az Forest, using the preserved remains of the Alnaym Moth—a giant moth species that inhabits the highlands of the Al’az Forest and the southern Svargiya Mountain range. Often called the Sleepwalking Moth, this creature has a remarkable ability to release a potent blend of pheromones and fine particles that, when inhaled, put its prey into a deep sleep or a semi-conscious state resembling sleepwalking. The moth uses this to lure its victims into swamps, mud pits, or quicksand, where they become trapped and perish, providing the moth with an easy meal.

The inhabitants of the Al’az Forest have found a way to preserve this moth’s hypnotic concoction and incorporate it into their shields, turning it into a defensive weapon. The shield retains the moth’s sleep-inducing power, allowing those who wield it to protect themselves by putting would-be attackers into a lethargic stupor, much like the Alnaym Moth itself does with its prey.

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Dream Ward. While attuned to this shield, you gain resistance to psychic damage and are immune to magic that would put you to sleep.

Sleepwalking Dust. As an action, You can cast the sleep spell by expending 1 Hit Die or more. For each additional Hit Die spent, you cast the spell at one level higher (up to a maximum equal to your proficiency bonus). If you spend a Hit Die for any other feature, spell or effect, you can use your reaction to activate this feature, casting sleep as part of the same reaction and Hit Die. 

While under the effect of sleep from this feature, the unconscious creature stands and moves at half speed in random directions during it turns, as if sleepwalking. As a bonus action, you can direct the creature to move in a direction of your choice on their turn. If the creature collides with an obstacle or another creature, it immediately makes a melee attack against it with disadvantage. The creature uses its unarmed strike or natural weapon to attack, dealing damage as normal. This sleepwalking effect lasts until the spell ends or the creature awakens.

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All the files will be added to a new Shieldtember 2024 folder that you can find in the Vault

Archived Arsenal Day 24 - Dream Archived Arsenal Day 24 - Dream Archived Arsenal Day 24 - Dream

Comments

Your first example is correct. You don't need to spend additional hit die. If you spend 2 for wither and bloom, you can cast the sleep spell at 2nd level, no additional hit dice needed. The main reason for this feature is because Arthropod Armaments mostly uses Hit Die as charges for their features. So this feature will synergize with other arthropod armaments by saving the total amount of hit dice they're spending.

Sinlaire

I have a question about the description where it says: "If you spend a Hit Die for any other feature, spell, or effect, you can use your reaction to activate this feature, casting sleep as part of the same reaction and Hit Die." Does this mean that if, for example, I spend 2 Hit Dice for another spell or effect, I can use my reaction to cast the sleep spell, and its effect would be as if I spent 2 Hit Dice, similar to how I can spend Hit Dice with the spell Wither and Bloom? Or does it mean that I need to additionally choose and expend Hit Dice specifically for the sleep spell to determine its effect?

Phoenix YA

Ooo, really liking the mechanical flair here-able to act as a rider with other HD abilities, the sleep itself being a bit of puppeteering, and yet balanced by Sleep itself being more for mooks than bosses. Love this shield.

The Critic of Innocence

I love it when you add to one of your sets! Arthropod Armaments is one of my favorite!

Delton

Love it its delicate looking yet brutal in nature and the purple is one of my favorite colors 👍

Vanilla Ice


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