SamSuka
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Winter Ruins

Hello folks, this week's map is the Winter Ruins (30x30), my first winter map! It took a little figuring out as it's fairly different than my typical lush and vibrant map, but I think it came out looking neat none the less. At the very least I'll take what I learned from it and make some more like it in the near future (maybe as Adept or revisited versions)! 

The encounter I had in mind while making this one was of an ambush set up along a path that winds through an old abandoned village, bandits or military deserters preying upon travelers who might be paying more attention to the cold than their surroundings. Or perhaps the bandits have made camp in one of the ruins and your players can carefully plan an attack on them (making sure to cover up their footprints in the snow before the night's patrol notices them of course). I think there's a lot of possibility for this one, so I doubt you'll have any problems using it when your party travels somewhere snowy.

Also, thank you to everyone who answered my questions about dungeon design last week! I've read everyone's responses and taken them to heart. As expected, the consensus is split on the matter of whether I should make maps pre-filled with props or not, though some of you suggested I put together a fresh token pack (which is definitely on the table). Next week I'll be making the next map from the poll, the Desert Tomb (a map I cannot imagine without some props at least), so let me know next time what you think. 

Adepts can find their post here!

Winter Ruins

Comments

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Eric Kooistra

Love this, I'd love to request additional winter content or winter variants of existing content

That's the idea behind my Revisited series actually! There have been a number of requests for Winter versions of my older maps and I've been planning on working on those next. Are there any maps in particular you'd like to see made snowy?

Alex VanDerAa

Hey King sorry I haven’t responded sooner, your comment slipped past me! So, this is something I've been working on for a while. As you've probably seen from my PSDs I have a number of effects that I like to layer which make movable props difficult, such as: world shadows (I shade everything on the same 1-2 layers on top of the base colors and outlines), tinted/bolder outlines (which help objects stand out above certain overlays and lighting effects), and sometimes details which are drawn on nearby objects which cannot be tied to the prop itself (details on the ground which I like to place near props). In short, all problems which I can bypass but will require me to spend a lot of extra time on for each map. The solution, for me, would be to make another tier ($3 maybe) between Adept and Expert that would get the PSDs instead, this time with movable props, helping me justify the additional effort. The Adept level would instead receive just the week’s alternate and outlines-only versions, a change that I’m still considering if I’m happy with.

Alex VanDerAa

I love props in maps, but it'd be great to be able to move them around, like if they were on their own layer in the PSD? Also a token pack would be wonderful. Keep up the amazing work!

King

Great looking map and definitely one I don't have in my collection yet.

Dee Kay

If you start redoing maps to have a winter theme or add it as part of the Adept level, I will definitely move up to it.


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