Hello folks, this week's map is the Winter Ruins (30x30), my first winter map! It took a little figuring out as it's fairly different than my typical lush and vibrant map, but I think it came out looking neat none the less. At the very least I'll take what I learned from it and make some more like it in the near future (maybe as Adept or revisited versions)!
The encounter I had in mind while making this one was of an ambush set up along a path that winds through an old abandoned village, bandits or military deserters preying upon travelers who might be paying more attention to the cold than their surroundings. Or perhaps the bandits have made camp in one of the ruins and your players can carefully plan an attack on them (making sure to cover up their footprints in the snow before the night's patrol notices them of course). I think there's a lot of possibility for this one, so I doubt you'll have any problems using it when your party travels somewhere snowy.
Also, thank you to everyone who answered my questions about dungeon design last week! I've read everyone's responses and taken them to heart. As expected, the consensus is split on the matter of whether I should make maps pre-filled with props or not, though some of you suggested I put together a fresh token pack (which is definitely on the table). Next week I'll be making the next map from the poll, the Desert Tomb (a map I cannot imagine without some props at least), so let me know next time what you think.
Adepts can find their post here!
Eric Kooistra
2019-09-27 12:56:22 +0000 UTCAlex VanDerAa
2019-01-28 22:59:17 +0000 UTCAlex VanDerAa
2019-01-28 22:53:11 +0000 UTCKing
2019-01-21 13:15:30 +0000 UTCDee Kay
2019-01-18 17:56:10 +0000 UTC