SamSuka
neutralparty
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Mountainside Dungeon

Hey folks, this week's map is the Mountainside Dungeon (35x28)! I always find these kinds of half and half environments to be a little tricky and this was no exception, but I think the layout will make for an interesting map. I think I would set up two to three encounters for this one: something to guard or limit access to the dungeon such as a wild beast that has made the ledge its home, a puzzle once the players are inside, and then a boss encounter. 

I'll be back soon with a revisited post, so make sure to check in again before next weekend! This time I'll make a winterized version of an old map, which I know is something that has been asked for a lot, so I'm sure many of you will enjoy that. Also, the adept version of this map has a grayer and more cool palette than the regular version- perfect for stark mountainsides or chilly adventures.

Adepts can find their post here, and a winter version here!

Mountainside Dungeon

Comments

This is some quality stuff. The way the path trails downwards makes me wonder if you'd be able to make a much larger megamap - for example, like this map, but with a larger dungeon, with the path up the mountain fully mapped, and maybe even some of the surrounding areas. I could imagine users being able to cut up such a map to use sections as they see fit. Not trying to imply you "should" do this (certainly it's more than I've been paying for) but a larger, divisible map would certainly be interesting.

Vimes Carrot

Hey man! This is really good. I'm a bit of a patreon lurker but i really love all these maps, they're pretty much all i use in my campaign which is nice because the recurrent style gives it a good consistency for my players i feel Also appreciate the steadiness of the new maps, gonna be using these for years to come. Great work!

plancked


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