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DungeonsAndSouls
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Fantastical Multiverse Delay & Progress Report

Fantastical Multiverse 2.0 and the standalone single-race files have been delayed with the planned release. Unfortunately, this is taking alot longer than I had hoped but I'm also not trying to ship another Fantastical Multiverse 1.0 so I'm close to being done but there is just enough critical stuff that needs to be rebuilt, & fixed before I ship Fantastical Multiverse and the Species of the Multiverse standalone files. I should have this still done before September, and apologize that I wasn't able to get this done by the 17th. Luckily after the Full Version is released I should have all the standalone versions released by the end of October.

The current plan is to finish up the Fantastical Multiverse full release and then port singular files while finishing getting the standalone files. I'll prioritize the ones that won the votes though from y'all and then mix singular file releases with other mod releases. How this will be done is I'll basically be duplicating the full version and then removing all the parts not needed for that singular making the mod not require any mods other than IMP UI since I'm currently waiting to see if they'll add select passives for races in the base game but still waiting for the decision on that. Regardless the mod will now only ever require IMP UI as of 2.0's release.

What is finished with 2.0?

Goals before 2.0's Release

Why are there no separate races yet?

Was trying to pull them apart but the more I thought on the matter I felt it might be best to hold off till I have some finishing touches because some of the updates I would of been doing immediately after might break your save. I'm trying my best to avoid you needing new playthroughs or at least after this release you shouldn't need to restart that playthrough.

Species of the Multiverse

After I finish making sure everything is secure and won't break your saves in the future I'll be pulling these from first since they got the highest votes from y'all.

Then I'll start pulling these ones after the ones above in exact order. 

1. Yuan-ti Pureblood

2. Goliath [MoTM]

3. Variant Human

4. Sea Elf

5. Shadow Goblin

6. Minotaur

7. Yuan-ti

8. Astral Elf

9. Dwarf [2024]

10. Reborn

11. Water Genasi

12. Locathah

13. Githyanki [Overhaul]

14. Kalashtar

15. Duergar [Overhaul]

What are the remaining problems that are causing separate file delays?

Waiting for a response to see if it's  possible to resolve the bug with Lizardfolk, Dragonborn [2024], and Kobold where which display textures used for Humanoids but these don't change the textures for those races at all so I'd like to do the following:

1. Remove them from the display completely they don't work and I feel like it just confuses players. I'd rather just have the already-made Dragonborn textures show up as options for races like Dragonborn [2024] & Lizardfolk.

2. I want to see if I can set new skin color options in general. For example, if I'm able to just set skin colors up for Kobold that are compatible with the textures they currently use so you can pick and choose what color you want to be this would be more ideal to me than editing an entire material to be like Dragonborns or at least a solid temp fix for Kobolds not being able to change colors. This could also mean if it's possible and not hard coded that I can set up colors for Warforged, Minotaurs, Shade, etc.

What will be available in Fantastical Multiverse 2.0?

Races:73

Lineages:6

Subraces:57

Lineages typically use singular traits but allow you to play as a different species. Often coming with a Tag add-on and then different body types to fit that Tag.  

Lineages:

List of Races, Subraces & Lineages

Dragonborn

Dwarf

Elves

Half-Elves

Halfling

Half-Orc

Human

Tiefling

Aasimar [2024]

Dragonborn [2024]

Gnome [2024]

Goliath [20224]

Halfling [2024]

Human [2024]

Orc [2024]

Tiefling [2024]

Aasimar

Air Genasi

Bugbear

Changeling

Earth Genasi

Eladrin

Fairy

Firbolg

Fire Genasi

Githyanki

Githzerai

Goblin

Goliath

Hobgoblin

Kobold

Lizardfolk

Minotaur

Orc

Sea Elf

Shadar-kai

Shifter

Triton

Water Genasi

Yuan-ti

Kender

Astral Elf

Dhampir

Hexblood

Reborn

Revenant

Kalashtar

Warforged

Verdan

Vedalken

Locathah

Kobold [Legacy]

Yuan-ti Pureblood

Laneshi

Ogresh

Disembodied

Downcast

Dreamers

Darakhul

Shadow Darakhul

Quickstep

Shade

Shadow Goblin

Umbral Human

Avariel

Celadrin

Crepthari

Grugach

Gwŷddpāla

Hemōnari

Ifrit

Krsnik

Lythari

Malformed

Maraloi

Mušhuššu

Moroi

Nephilim

Tydelvian

Elezen

Hyur

Roegadyn

What's not making it to 2.0

Gnolls  - Gnolls still need their passives finished to fully be like their Pathfinder 2e versions and just with me having to backtrack and redo previously finished races I decided it was best to shelf them till I can just dedicate time to focus on new races instead of the old. I want them to have as many customization options as they do in Pathfinder 2E so it just needs more time. Likely will see it in 2.2 Fantastical Multiverse as well.

Skeletons [Pathfinder] - Malformed skeletons are making it. The Pathfinder 2e versions of Skeletons aren't making it as I had hoped. They have alot of character options and it would delay the project much further to finish adding these so I'm going to probably introduce them in 2.1 or 2.2.

Balverines - I wanted to make them available but just setting up a bunch of fixes for animation sets and trying to add as many cosmetics as I could just delay this project as well. So you will see them in 2.2.

Aiuvarin - Are in the same boat as Skeletons and Gnolls. Just as I got closer to this deadline I realized I still had so much to do for all of these races so I am delaying their arrivals.

Kobold Color Change - I am waiting on devs to answer a question in regards to the texture problem but I might have to introduce this in like Fantastical Multiverse 2.0.0.1-2.0.0.5. Originally I was just going to edit the material but setting it up like the Dragonborn material was going to take a bit since I'm still getting used to the material editor and the tool doesn't use the same keys as Unreal Engine 5.


Changeling variant option - Won't make it into 2.0 because I'm going to have to fix the texture.

Will I need a new game to run the 2.0 full version? 

1.6 race playthroughs might be fine but not sure how compatible it will be with all the new races. Might be best to stick with the standalone versions first or test in a test playthrough first with the current version of Fantastical Multiverse race you're using and then add 2.0 to your game and see the results of the test playthrough.

Can I use an Official Mod Manager standalone version with an old playthrough?

If it's a 1.6 version of a race, yeah that should be fine. I copy pasted those progressions but if you're adding new races I'm not sure how safe and secure that will be in a playthrough.

What about Fantastical Stylist, will that still work?

Yeah with the races patched, those are still safe.

Will you port Fantastical Stylist to the Official Mod Manager (Mod.io)

Probably not anytime soon I'm still waiting to see if alot of cosmetic mods make it over there are a good bit of them missing likely because of the learning curve and time it takes for custom assets to be brought over is my guess? The 3rd party versions still work and it might remain a 3rd-party mod, I'm not sure yet. I'll likely do a update for it after I finish getting everything I planned into the Ofifical Mod Manager.

Do you have a new ETA for Fantastical Multiverse's release?

The goal end of October. Even if it's not fully finished It will be stable and functional enough to at least upload here for Early Access. I'd like it on the Official Mod Manager though on the 30th of October at the latest! 

More details coming, working on other posts, which I should have out today, but this post is for all members. Thank you all for your patience and understanding. :)

Comments

Counting down the days! Thank you for all the hard work :)

The D

You’re doing amazing work! Thank you so much!😁

Luke Berty

All your stuff look incredible is not too busy for you ??

Leshyné8

Insane, dude. Looks awesome, and I soooooo much appreciate the icons on the races, they look absolutely fantastic and give it that "official" sprinkle. Super excited for warforged and avariel, especially.

thewhitemoe

xD That's fair it's just I was really hoping to get it out earlier to y'all and know people look forward to the dates I announce. Larian is working on mods being available on console so hopefully any other friends won't be forced to get a PC xD because I plan to have it on all devices so long as they allow Fantastical Multiverse on other platforms.

Dungeons N Souls

How dare you apologize for the awesome work you’re doing. Take all the time you need. I showed your work to a friend who has it on ps5 and he bought a steam deck and bg3 on pc. This was before patch 7 was announced. Thanks again for all the hard work.

Christopher Ticky

Thank you for updating us! It looks like it’s going to be awesome, I appreciate your hard work and I can’t wait to check it out

Sabrius

Thanks for the update! Appreciate all your work. Friend and I are very excited to play through as a kobold and minotaur using your mod.

Brad Durbin

Thank you for all the hard work you're putting into this!

Kaitlyn Hill


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