The fingers are done and I think the proportioning is done. Proportioning is when I reshape every body part to look good (not too skinny, not to wide, etc.).
Right now I'm working on the skeleton, which is what you see here. I've only had successful experiments with Synfig skeletal rigging. Haven't tried it on a whole human model, but it should work. The fingers are the hardest part. Each hand has 16 moveable parts. You'll get to see videos of animation tests for the skeleton.
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Hypnofan147
2016-04-17 00:14:39 +0000 UTCHypnofan147
2016-04-16 19:35:25 +0000 UTCHypnofan147
2016-04-15 19:08:02 +0000 UTCHypnofan147
2016-04-15 14:39:18 +0000 UTC