(Do not share this, it is your paid privilege.)
I had to learn a few other tutorials before rigging (like box modeling) so it took a while longer to learn this skill. Here is the rigging tutorial:
https://www.youtube.com/watch?v=GvG39bGEsKI&t=8s
I demonstrate how the slug can be manipulated to "sniff" and stand up into it's "attack" pose where it's ready to pounce or jump.
I started with a slug because that's one of my favorites, but I think the game will be released with a spirit first for a couple of reasons. 1- it will freak people out less who stumble across the game. 2- spirits seem to be one of the most popular possessors for female possession fans. 3- it should be very simple to program. 4- it will be very fun phasing through solid objects and even walls, doors, etc.
Once there is enough good quality content to show the public, some special videos of the game's development will be public in order to gain new Patrons. However, most the specialized developer diaries will still be for Patrons only.
- i v
Christopher Cuevas
2017-07-11 17:55:02 +0000 UTC