

I think I've finally gotten a handle on the environment art style I want! This might be all I need to model for the scenes with the triceratops... I just need to not point the camera on the blank void you can't see looking at this view XD
This is pretty much a result of using vertex colors to very coloration/accent the real lighting of the scene. Some objects I can certainly get away with drawing it on a texture + making a basic model out of it.

It's a bit hard to see on the render, but this is the shower drain texture :o

Also, I reworked the donkey model mouth- before it was just a polygons with a black material, all connected. Now, the donkey can open/close the mouth and show some expression :3
-Velocirection, chief sexy officer of Pizzass Games
Velocirection
2021-01-28 06:44:28 +0000 UTCVelocirection
2021-01-28 06:44:17 +0000 UTCmarenoodles
2021-01-25 14:12:23 +0000 UTCRavenWorks
2021-01-25 13:57:06 +0000 UTC