SamSuka
velocirection
velocirection

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Kobold Solo animation, finally did the b[a]ll[s]

EDIT: Aggggggh forgot the attachment. It's there now.

The last couple of days I've been mostly polishing up a bunch of things with the solo animation. I've touched up finger placement, lots of minor/major clipping issues, some fixes on the imp, the 4-skin, fixed the hand near the end as she thrusts so the pp doesn't clip through the tip, etc...

All those things took a lot more tedious, hand-animated touching up. Then what sucks is yesterday, I somehow turned off the hip bone transforms on my main animation layer, so I fixed a bunch of stuff wondering how the heck a bunch of stuff got broken (like hand placement) but then I saw that it was off and I had to fix the things I broke by trying to fix it...

I would love to get some new hardware so like... the viewport and interface doesn't have major latency. I've found some ways to deal with it better, such as just copying parts I'm focusing on as a new mesh and disabled the whole mesh. But sometimes you click, then it seems like Blender didn't do anything, but it did and I think that's how I accidentally disabled the hip bone- misclicked without realizing.

The biggest challenge was dealing with those cream containers! I did a lot fine tuning on them... The majority of the animation is physics based, using bone dynamics, but as with all physics based stuff, sometimes it just does not work well! So I blend between hand animation and physics animation as needed. But there were a lot of awful spots and I tried to match the physics-based animation the best I can.

The physics is good for adding some subtle motion, but for big, extreme motions, such as the thrusting near the end, the physics were freaking out! So that's when actually animating it comes in.

Overall it was a time saver and I think that next time, I have a better idea of how to implement this kind of thing into the animation in a better way. For example, blending physics on either ball individually... I added that in and it was very helpful since sometimes, only one ball was having problems.

Anyway, I've attached an ugly preview of this because I got tired of waiting for the preview to render even with using vertex colors. So it's just, random colors for meshes which is why her body, pp and pelvis are all different colors.

Also note, you may see some issues with the 4-skin clipping through the head at some parts, but I'm 99% sure that I've taken care of all of that. I fixed all that with subdivision on the pp, which is what the models will have when render time comes. So, it should look okay.



I'm sorry it took me forever to get this far on this animation, but I've just been feeling pretty down lately for various reasons. I opened up to my dad about feeling burnt out after crunching through college for my bachelors the last two years while working retail (as I did for the last 11 years), and he wasn't nearly as understanding as I thought he would be. Not that he was mean, but he was telling me to just get a job in computer science and that others will lap me, gap in my resume, etc... all things I'm already fully aware of and constantly trying to not stress out about.

And yesterday, I was walking my dog and he got attacked by another dog. It's a long story, but we were minding our own business, their dog got loose and followed us almost 2 houses away and then he attacked my dog. I had to push the dog off my dog and then their owners came and got him (there was also someone who claimed to be a dog trainer with them but uh... not really a good one imo), but they weren't doing anything the whole time. He got bit kind of bad a couple times, though I'm sure he'll be okay. I'm just pretty shaken up by that, he seems a bit shaken up too, been trying to make sure he's okay, tending to his wounds and such.

I'm almost certain he'll be fine and heal up nicely, but I'm still feeling horrible. I don't have any friends, you know? So that was like seeing my best friend in a fight. Really messed me up. He's an incredibly nice and well behaved dog, he was absolutely terrified, I keep seeing it in my mind and I'm just trying to forget about that and just clear my mind of it all.

Sorry for the long post, not responding to comments/messages on time, just had a lot of my mind and it's difficult for me to work up the nerve to talk to anyone.


Kobold Solo animation, finally did the b[a]ll[s]

Comments

Don't push yourself away from people when you're troubled! This is the time to connect with folks.... I know it's easier said than done, though. I struggle with the same thing. Hang in there hun.

RavenWorks

I'm so sorry that happened. If you ever need someone to talk to I'm always open <3

Ormi


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