SamSuka
velocirection
velocirection

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Kobold fluids, soft body, etc...

Well good news! I was able to get most of the fluids done! I'll post about it more later, this time I did try doing some more with viscosity, but it's just unbearable to use for the most part because the fluid just stays around for too long or settles on a surface...

I've used the same method of baking different sims and exporting them as alembic.

This gif shows using several different fluid bakes, each with different domains and such to have better resolution without it taking a million zillion years to see whether or not the whole sim is good. And 

This part I think really benefits from the fluids, especially when the toy splits completely! I think it'll look quite juicy when I finally see what it might look like rendered up all pretty and in motion...



This is the last one I'm baking- I unfortunately had to use a pretty large domain for this one, so it was taking awhile to see whether or not that fluid would hit him or not. And then to get it to hit him in *juust* the right way. But eventually, I got a good simulation!

I've attached the preview from the viewport with the jiggling (but no fluid yet!) there's a few spots where I'll end up lowering the influence of the jiggle to not be so extreme (such as his thighs near the end, idk why it's so shaky and not jiggling >_>).

Kobold fluids, soft body, etc...

Comments

The physics are great as always. From boobs to balls x3

Neko Boy


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