Let the sim run overnight for some more frames. I also wanted to see how it would look motion, with all the fancy stuff going on and you know? I think it looks pretty nice!

What's really interesting is how the fluid interacts with the body at some points, such as here where a string of it gets on the leg and remains there! And then, a thin, rope-like strand sticks to the taint area and then falls off after sticking to another glob of liquid.

So yeah, overall, I think this is a big break through in [ji]zz techniques (for me, anyway. The pros have had this figured out since forever ago). The big downside to it is I *think* that the strings need fluid to be stuck to to get this kind of look, so I had to make it so some fluid collects in the funnel (before it was just disappearing because you don't get to see inside the bucket.

So there ends up being a ton of fluid that needs to be calculated/displayed that isn't seen... not great for sim time, and I might run a sim later without this happening to really compare it.
But yeah I'm just really pleased with how this is turning out. Just *look at it* like gosh...

Computers I tell ya! They're magic. I've attached a video that starts out as the viewport render, but goes into the prettier renders some seconds in. But really all the good stuff is in these gifs.
Nanimon
2022-06-12 04:06:26 +0000 UTCmarenoodles
2022-06-06 11:34:21 +0000 UTCVelocirection
2022-06-06 08:49:12 +0000 UTCmarenoodles
2022-06-05 23:16:37 +0000 UTC