The very first scene of this animation is the first time we'll ever see this triceratops hunk! First I decided to try simulating some pre[c]u[m], and got some pretty decent results. Good enough to go ahead with it, I think!
This was one of the first tries, which was pretty close to somethin good.

In the attachments, I've rendered the viewport (which only has the second part of the sim, but there will be drippy pre in the beginning of this thing as well!)
And I began rendering the 2nd scene. I had some issues at first related to a shrink wrap bone targeting the mesh that another bone that it's the parent of which has a child-of constraint to a bone that's attached to that mesh (it's a weird loop so it was causing geometry to bug out when rendering, it's a simple fix- just bake the bone's animation and clear the constraint).
Bla bla blah, anyway, I decided to also render this in 1080p. So this will be the first animation that's wonderful, crisp, clear 1920 by 1080 resolution.

It really is cool seeing all the detail...
I'll keep this thing rendering overnight again. So far, it looks really freakin' good! Not enough to really show off yet though. It's only beginning to get to the fluids which... well I'm extremely hyped to see those in motion and fully rendered!
Azzre
2022-06-12 17:25:28 +0000 UTCpurplejeep
2022-06-12 07:58:34 +0000 UTC