Been animating and testing the fluids for this sequence. About 1774 (give or take) frames of this sequence will be part of the hole juice fluids (not to mention a bit of [j]izz from the triceratops' when he pulls out)... so, that's a lot of fluids. The viewport isn't the best way to visualize how the hole juices will appear, so I rendered a prettier version of some of it.

(the cube is the boundaries of the fluid)
I think this looks nicer, but the fluid appears to be too thin with some shading on it. I probably should have done a prettier render like this earlier to find this out, but didn't because it looked like it would be fine in the viewport... lesson learned!
So, I'm going to simulate a section with higher viscosity fluids.
This one scene, the longest scene in the entire animation, is pretty nuts I'd say! About 2300 frames of a single, continuous shot with softbody, cloth and fluid simulations. A very complex one for me that I was kind of afraid wouldn't come together nicely, but this fluid pass (the final step before rending it) is a good indicator that it should shape up to be something pretty nice.
Also, while that was going on, I improved the balls animation on the scene after this, that shows the dragon getting smashed. It's an improvement, not perfect, but fine enough.

Another scene that'll have a lot of fluids to simulate...
Neko Boy
2022-08-03 09:35:32 +0000 UTCKimi Fox
2022-07-29 14:23:56 +0000 UTCVelocirection
2022-07-28 09:19:55 +0000 UTCAuroraboy95
2022-07-27 11:19:59 +0000 UTCStankin
2022-07-27 08:05:34 +0000 UTCDividableFF
2022-07-27 07:03:43 +0000 UTC