The fluid bake was done, I set the scene up with the environment, fixed a few things (had to use a lattice to correct some of the fluid on the tape, since that wasn't part of the fluid obstacles in the bake!) and let it render overnight last night and while out for a walk. Now it's done!
Man I can't wait to do another animation with this much [c]u[m] but in Cycles! It looks fine, pretty close to about as good as it can look in Eevee, but aaarrgh it would look so cool with some nice proper motion blur, reflection/refraction and volume on those fluids... But I do think it looks fine enough!

Also, I would like to have added some c[u][m] hitting the camera, but I have no idea how it would have looked (like, what would have been obscured on the camera, if it would detract from the viewing experience) and testing that out could potentially take awhile with enough prior frames (since the fluid moves at different speeds and need more/less velocity depending on whether it's being emitted from within fluids or not)
There's some stuff I haven't figured out yet and need further testing with fluids- I'd like for them to stick more to characters when they move,
Also, been working on an improved setup for the bronto's neck/tail, to get the best of FK and IK controls- it's a spline IK bone chain with the bone's that control the spline shape parented to a simpler chain- this way, it's not so hard getting the neck shape you want (and you can stretch the neck if you really need to, but it's not supposed to be cartoonishly stretchy)

More on that soon!!
purplejeep
2022-10-16 08:25:15 +0000 UTCvincent
2022-10-16 07:48:45 +0000 UTCNeko Boy
2022-10-16 03:24:22 +0000 UTCBronze
2022-10-16 01:00:40 +0000 UTC