I was originally only going to have just chest slapping and nutting (and a bonus extended version with p_ssing). Then I thought "maybe there's a bit of an intro to it to ease the viewer into what's going on." So I added a bit of throbbing and Mitch getting into the chest slapping position.

Then when I got a chance to record some voice I was like "... maybe there's a bit of dialogue in this" so I recorded something about how much pre he makes when hasn't nutted for a few days and animated it. I don't know if it like... adds much to the overall thing but I wanted to have a touch of dialogue in it >_> sorry...
Good news is after I finalize the character animation (still needs a touch of polish in a couple parts, like the tongue or fingers aren't animated during the talking part) I can start the final bake since I've already tested the fluids for this (as seen in the first gif). It's hard to visualize the fluid since a lot of it ends up on the camera so I did a lot of test renders rendered in Cycles instead of the viewport.
The full viewport animation doesn't have any dynamics though (so no thigh jiggle, balls jiggle, proper meat physics) but that'll be in the final animation.
Velocirection
2024-12-11 00:39:54 +0000 UTCJl017
2024-12-07 12:46:17 +0000 UTCDutchFlowers
2024-12-06 14:52:54 +0000 UTCAtomicReindeer
2024-12-05 16:54:32 +0000 UTCBronze
2024-12-05 14:27:40 +0000 UTCKuno
2024-12-05 11:39:48 +0000 UTCEpsilon
2024-12-05 08:48:14 +0000 UTC