First of all happy new year!!
Been working on the lubing up shot (including fluids!). The fluid is a test bake so it's not as high quality as it'll be in the end... but I think this is good enough! I need to bake the dynamics like butt jiggle, figure out a way of showing lube being sucked out of the bottle in the butt... the character animation is pretty much done for this shot.
The lighting and stuff is still not final btw! I had no idea what this looks like in motion and rendered until now. The material on him has some weird ring on the cheeks for some reason... I know how to fix it I think (it's regions of the shader that are like less than 0 roughness maybe? Or too close to 0 so it causes weird artifacting...)
I've attached that below (like I said, they're draft renders, the final thing's lighting and stuff will look a lot nicer!). I've also worked on a couple other shots, not enough progress on any particular one that's worth showing right now though. I'm shooting to have Deep Dish done early this year.
Also... I've been kind of working on a game dev thing... again. I hate when I get in a game dev mood >_> It's in my blood or something I guess unfortunately and it consumes me... Good news is I have pretty much all of the gameplay system stuff programmed (for the scope of this, it's a very short and simple Zelda clone)
There's a lot about this experience I think is better as a mystery for now... but I intend to have FMV cutscenes for stuff, such as when Gyra first encounters the bug monsters (the look is still WIP, I'd like to try making it appear more old school without looking un-sexy...)
Sorry for this dumb diversion... however... I want to release a game in 2025, even if it's just a short, 20 minute or less long experience. I feel like if I finally get something interactive out of my system my random urge to waste time making games will stop.
Anyway, more stuff to come soon! Tomorrow I'm going to try finishing up that chest slapper bonus animation, that's almost done (just need to animate the other characters but their animation isn't too complicated or elaborate)
Velocirection
2025-01-09 02:28:59 +0000 UTCLazoLeaf999
2025-01-05 04:49:35 +0000 UTCmomo
2025-01-04 22:19:50 +0000 UTCZyfer Kazumi
2025-01-04 21:34:29 +0000 UTCStankin
2025-01-04 17:49:14 +0000 UTCFox of Ages
2025-01-04 17:46:27 +0000 UTCColaperv
2025-01-04 13:07:51 +0000 UTCColaperv
2025-01-04 13:07:27 +0000 UTCPulsar
2025-01-04 12:41:28 +0000 UTCMichaelKiyoshi98
2025-01-04 12:34:39 +0000 UTC