Been working on a few things, someone was asking about the raptors and parasaur stuff and it made me want to do some stuff on them. Their rigs are allllmost done (good enough to at least make an animatic of some kind at least)
I've kind of accepted the fact that if I do a 4skin, I'm just going to have to do some manual correction of stuff if the shaft has some bend on it.
It's not that bad, the head has bones to deform it, I have lattices that can expand the 4skin to cover the head better... but it'd be nice to somehow have it work without much fixing. However, this is the best approach (imo) to 4skin.
I've attached a little possible animatic thing I'd use to test all their rigs out (that's "animatic_test anim").
I also did a bit of stuff on this guy (from that animatic from a bit ago)... still WIP (I really need to figure out the tails for the bird species...)

I've also been working on fluid sim for the deep dish animation, been having the tests going on in the background. This shot is after the pig nuts from getting rimmed!
I've been trying to figure out how I want to do the shot for inside the dragon's butt though... that's going to be a bit of a challenge...
Also thanks for everyone who commented on the poll I did about the bug alien things! Great feed back and ideas! I haven't worked more on the bug things yet- If I was working on the game I was working on getting a couple other things implemented (a few boring things, stuff like a simple system for game variables, like for triggering stuff to happen after something else has happened, a tiny bit of modeling work on the parking lot background) however I have been working on Gyra's FMV model so he can hit standing up poses if needed.

Also some test posing for a lewd fmv... one of the lil bug guys wants to get f'd (and Gyra gets very deep... don't worry though they can handle it! Perhaps they were... made for this kind of thing??? I really really want to do this one and have c&m splurt out of his mouth... I haven't done that kind of thing yet but I've been itching to for awhile >_>)

Also... a potential interaction... maybe. It depends. "P^ss on car" would be one of those things for after everything crucial to the initial scope is done. It was just a fun test of an "interaction zone" where the button prompt would change for the interaction button.

So yeah... I'm going to keep setting up shots for fluid sim for the deep dish animation, testing fluids and working on stuff in between fluid test bakes!
Velocirection
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