SamSuka
velocirection
velocirection

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Bug update

Here's this shot! Character animation, jiggle, etc... done, testing fluid now!

I actually think the the animation on this short turned out better than I expected! It was neat animating these creatures. Also you can't see it in the viewport renders but the meat is pretty detailed and should look quite nice when fully rendered, veins throbbing and stuff.

Some of this would be used in the game version of the FMV to introduce the claptor (I'm thinking the in-game version would be the full shot of this and then it would show Gyra showing up and they're alerted to his presence, maybe there's some dialogue, idk yet)

Bug update

Comments

Do you own a discord, I kinda wasn't paying attention

XCuteCakeFoX

If youre ok adding me on Discord or messaging me on Twitter/BSky, I might ask this again there cause I have kinda low level knowledge on UV Nodes, in fact so far I'm still just sculpting this base mesh for OJ's characters

0t4ku

That's a combination of procedural texture (some uv mapped noise, stretched across the penis for the wrinkles on the shaft and stretched 90 degrees to that for the wrinkles under the head and use color attributes to mix the textures) and also a displacement map of for the veins!

Velocirection

I’m so hyped to see this animation X3 the fluids already look incredible^ ^ just like the detail on the claptor’s penis (that I hope the little bug sucks on the claptor’s tip😋💦) it looks so GOOD🥰👌

DutchFlowers

What nodes did you get to get that fleshy look on the penis? Also can't wait to see more about these bugs, besides that Parasaur animation this game and these characters are captivating my interest

0t4ku

Let’s go. Amazing stuff mister

BladeKyro


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