EDIT: The draft renders video didn't attach for some reason, fixed it though!
So I had a cool idea for a halloween thing on halloween afternoon... and unfortunately it's still not done (mostly because of the fluid baking taking forever). But it's getting close. It's just a 20 second short of Rinzo in cheerleader outfit nutting in a pumpkin and making it burst.

I've attached some draft renders and also the fluid test. I'm aware of the things bad about the draft renders! Camera wobble is waaaaay to high (and it's much more subtle, idk why I made it so crazy... I just wanted to give it a slight hand-held view, as if someone (maybe Fregus) is recording him). And also the pumpkin disappears for awhile, I think it's because Cycles doesn't like it when you use drivers to control render visibility (since I swap out between pumpkin with no holes to pumpkin holes + 5 separate pieces for it to explode)
I'm pretty surprised with how well this has been turning out though for a spontaneous thing. Really like the environment/lighting I did here!

It's nothing crazy, just some tree part things I bough on CGtrader, some tree walls I made awhile ago and made them black, a moon and space and sky from publicdomainpictures that I layered together, some glow and rainbow light on the moon to make it prettier, some fake fog using an array of planes with 4d noise on it.

Also the pumpkin's main orange color some cheese I scanned a long time ago! I put it in a plastic bag and into my scanner because it looked neat. Idk why it looks pumpkin-y though (tbh I like, glanced at pumpkin references before modeling it then just got to work, I was really trying to be quick with it)

Anyway sorry it's taking awhile but it'll be done soon-ish... probably not today because I'm tweaking fluid things and testing them but the final baking should start today and I'll be working on sounds while that's happening.
zenmusic
2025-11-03 01:18:07 +0000 UTCCofie El Conejo
2025-11-02 19:06:35 +0000 UTC