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November Devlog

Hello and welcome to the November Devlog. Now, you may remember that I did another devlog early in the month, but that was for a new project, Rockin' Resort. If you haven't read that yet, read it here. This post will patiently await your return.

Anyhow, I managed to get the Lust Potions beta out in time for Halloween. It's currently up on itch.io and I've been getting good feedback, especially regarding difficulty and bugs. The next update is mostly going to deal with those, but there are a few more interesting items coming up as well. 

First up is...

New Succubi

Lust potions launched with just one succubus - Rosea. The current goal is to add ~10 more succubi to the game. That also means I need to design all these characters and the items needed to summon them. Here are 2 concept designs I've already finished: 

I've been calling this first girl "Ignis Catta". I thought it would be fun to continue with the Latin names I started with Rosea. 

She is also an example of the "pseudo-parodies" I mentioned in the first Lust Potions post. I won't name the inspiration, but I suspect many of you have already figured out who she might represent. 

These pseudo-parody designs aren't just for laughs, of course. They aren't the characters they're inspired by - these succubi are unique characters who I'll most likely continue to draw in the future - but the familiarity in their designs should help you as a player figure out what the character in the game is looking for.

As a character, Ignis has a fire princess theme. She's stoic, full of pride, and has a fiery temper. Don't insult her small breasts while she's around.

The second girl I've designed (or, well, third if we include Rosea) is Unda Fatuus (more Latin!) . Unda is yet another familiar face, but I doubt her design inspiration would like her very much given the fact that she's a succubus.

As we all know; nun outfits are hot. It is for this reason that I feel her outfit is a perfect fit for a succubus. I even flipped her cross for her so that she wouldn't burn. That said, she does have a water theme, so I doubt the burn would be that bad.

Anyhow, Unda isn't the smartest succubus and is a bit of a narcissist. Fortunately, that all evens out because she's hot. 

These two new succubi still have a few more assets needed before they can be put into the game, but they're coming along well and I'm excited to draw them more. I can't wait for you all to interact with the new girls in game! 

As a bonus, I've attached the full concept sketches to the bottom of this post!

Improvements to Hints and Bug Fixes

Up until now, hints in Lust Potions have had a few problems. 

I'll always have room for improvement with the hints themselves, but the main issue I'm attempting to deal with is how annoying it can be to shuffle through all the hints in game. Up until now, the game had no way to avoid duplicate hints from succubi or the computer. I've made a few changes to fix this. 

First, succubi now cycle through their hints. This isn't a major change as Rosea only has around 5 or so hints to give out, but it should make things slightly less annoying to go through. 

The computer hints required a different approach. A lot of my friends who I've watched play the game double click the icons and then move their mouse to close the window and then double click again. That was never necessary, but it made me realize that I could make a dedicated "New Hint" button to solve both issues. 

Now, the hints will still display in a random order, however previously seen hints wont show up again until every hint has been viewed. There's still more I'd like to do with hints to make them more useful to players who find themselves getting stumped, but I feel that this will at least avoid some of the annoyances with the system. 

There have also been a ton more bug fixes this time around! I'm used to finding all the bugs myself from The Blind Date Game, but more people are playing Lust Potions and I've received quite a few reports. I've fixed a ton of bugs and I'm looking into adding in improvements suggested by users (like allowing more than one item to be off the table at a time) . Thanks to everyone who's messaged me with bugs and suggestions! If you have any feedback you'd like to send me, you can shoot it my way as a DM or in the #spoilers channel on Discord

Android Build

The game runs on Android!

Normally I wouldn't put a port as a major part of a devlog, but the Android build is likely going to affect the other builds as well due to the biggest issue I currently face with porting the game: phone screens are small. 

Lust Potion's UI includes a cute retro style PC interface that is fairly small. I'm still debating how I'm going to handle smaller screen sizes (It may be as simple as scaling the font size) but this will need to be addressed before I can port the game to android. 

I will also be needing to add on screen controls to the potion room, but everything else on Android should be fine. 

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There's still more that I'm excited to talk about, but the important takeaway is that Lust Potions is coming along well. I just need to dedicate the time to try and get the game done by early next year. Rockin' Resort's redesigns took a chunk of time off my development this month, but I do expect to get a pretty decent update out next month.

If you have any feedback for Lust Potions or upcoming projects, feel free to reach out to me here or in the Discord server. Let me know what you think in the comments! Critique helps a lot!


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