SamSuka
Anas RAR
Anas RAR

gumroad


Blender Add-on: ReNim Node

ReNimNode.zip

ReNim Node

Donation base project.
Blender add-on allow you to retarget any animation to bone or bone control.

Very good for retarget any motion capture animation to any rig.

No worry about bone orientation and scale.

The purpose is to retarget animation and clean up action with NLA Editor


Show Case


Current Version : 0.1.2 [19/12/20]


Feature


Origin

Retarget system originally from my previous project Blender UE4 Workspace for my retargeting custom rig for Unreal Engine in Blender [Github Issues].


Available On


Installation


How To Use

Match Pose

Match the Target armature to Source armature rest of pose.

E.G : Mixamo using  t-pose and Unreal Engine Mannequin using a-pose.

NOTE : Armature target and source must have same rotation, Mixamo armature come with rotation offset, you can apply the rotation by CTRL+A  🡆  Rotation


Editor Type

Change editor type to Retarget Animation Node.


Mapping Bone

NOTE : You can mapping bone when the object node is binding.


Bake Action

BAKE ACTION
NOTE
:


Preset

Save

You can save current bone nodes to JSON file and reuse it.


Load

You can load bone nodes from JSON file.


Compatibility Test

https://blenderartists.org/t/renim-node-based-retarget-animation/1261958/

ReNimNode.zip.zip
ReNimNode-v0.1.1.zip.zip
ReNimNode-v0.1.2.zip.zip
ReNimNode-v0.1.3.zip.zip
ReNimNode-v0.1.4.zip.zip
ReNimNode-v0.1.5.zip.zip


Blender Add-on: ReNim Node

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