SamSuka
VisualSizeGames
VisualSizeGames

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Work Continues for the House of Tiny Pleasures.

Hello, I hope you are all doing well and having a great time. In this post, I would like to share a bit about myself and the processes I’ve been going through recently. I work in the aviation industry, and my position is a shift supervisor in the Load Control and Operations department. To briefly explain what we do, we coordinate ground services while the aircraft is on the ground and manage the load balancing processes. This includes tasks such as baggage and cargo loading, passenger coordination, obtaining necessary permits and documentation, handling customs processes, and ensuring the aircraft is loaded in a safe and balanced manner.

At the beginning of the summer season, I received a promotion and was appointed as the manager of this department, which brought many new responsibilities. As you know, the aviation industry is very busy during the summer season, and I went through a very intense period with the new duties in this role. Fortunately, this busy time has finally come to an end, and we have returned to our normal operational workload. I’ve also gotten fully adjusted to my new position :)

Computer programming and game design are hobbies I enjoy, and sometimes I even think about pursuing a career in this industry. However, aviation holds a special place in my heart. The sound of airplanes, along with the stress and intensity of operations, is something I’ve grown accustomed to over the years and can’t let go of.

Lately, the reason for my silence has been the stress and fatigue caused by the heavy workload, which kept me away from my game projects and from you all. For that, I sincerely apologize. Additionally, my workstation, which I used for developing House of Tiny Pleasures, broke down last month, causing a significant delay in the project. Thankfully, the issue has now been resolved, and I can continue from where I left off.

With House of Tiny Pleasures, I aim to create a detailed game that brings joy to all of us, making us feel like we are truly there. I’m fully aware that this will involve a heavy workload, but I believe we can achieve it together. Many friends have been sending great ideas and suggestions, and I’ve already started integrating them into the game.

Next week, I’ll share an update with the latest progress and new visuals. Once again, I apologize for the recent delays. The project is ongoing, and I hope such setbacks don’t happen again. See you soon :)

Comments

no prob, dont feel pressured

LivelyDarkVoid Gacha

It's good to get news, even if it's not good news. I'm sorry this happened to you, please take as much time as you need to continue and good luck!

Johnathan Black


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