Compymono here!
While I have my hands full with stuff behind the scenes we aren't quite ready to show yet, I wanted to share a look into a really cool design I worked on for Astatos.

The original logo for Astatos was designed back in 2019 by Boog, who also did the card designs and illustrations for the tabletop game.

"Astatos: A Trial of Divinity & Betrayal" is a bit of a mouthful so I broke this down into just the logotype "Astatos" for most places. (This project really did hammer home the correct spelling of "betrayal" into my head, but butter-fingering "trial" and "trail" will forever haunt me.)

I rarely use the base form above except where a single colour vector is needed (like the top of the collector's edition box" or where the original full colour logo would appear too detailed, otherwise it's almost always nicer to use the full one.
Now you may be thinking why the logo looks kinda strange, and that's because it hides a secret... you can read it upside down!

As my wonky trackpad-scribbles demonstrate, each letter in the logo is shaped so it still says "Astatos" when flipped! Conceptually it ties into the game-mechanic of flipping sides. Another detail you can see is the subtle purple shading coming in at the edges of the logo, representing Mukaki's influence spreading— another tie-in to the game itself.
After working on the designs for the tabletop game and video game on-and-off throughout 2020, I made some minor adjustments to the contrast and shading of the logo to improve legibility, but admittedly I was never 100% happy with it from the perspective of a designer. Earlier this year I finally took the initiative and dug into a full analysis and refresh of the logo from scratch.

Beginning with the base, I straightened out the 5º rotation and drew rulers across the x-height, ascenders, and descenders of the letters in the Astatos logotype.
My design process basically had me redrawing each character in the word one at a time, from A to S. When you start to think about it, the original logo had pretty clever ideas on how to make the letters work both ways around in the word, so it definitely gave me a massive head-start over trying to do this from scratch. My goal was to prioritise legibility while not compromising the original design features.
While I could work over this logotype forever, eventually I had to call it done and move onto the full-colour version.

Working with one of our concept artists on the game, Totem— we worked to add the original gold-texture onto the new logo shape. We also dropped the lens-flare above the "A" since it was pretty distracting in the original design and felt a lot cleaner without it. The new outline between the letters is based on a gradient from red to purple, representing the division between the gods Makari-Hari and Mukaki.

You can see the new logo is both a lot cleaner to read, and the basic logotype is thicker and works better at smaller sizes. I also managed to keep the ability to read it upside down intact!

While I still can see that it's not a super-easy to read logo, I'm still pretty happy with the improvements we made to it while keeping the original spirit in place. (Honestly, I think a lot of people won't know it's changed unless they saw them side-by-side.) My general rule of thumb is to almost always have "Astatos" somewhere nearby in plain-text wherever the logo will be displayed but it should definitely be a lot better now on it's own!
You'll be sure to see this logo a good deal more often in the future along with a bunch more designs I've been working on over the past few months!
- Compymono