Hey Patrons,
Compymono here! This month we’ve made huge progress on development work, nearly completing all of the Beek: Familiar Spirit v2.0 project — which had been sidelined for most of the year— and more!
- [Background Blog] Beek 2.0 Development Update
While there’s still some tasks left to work on Beek, the most of which don’t can be delegated to other members on the team. (Such as sound effects, story revision, and testing)
This leaves our other projects with some more modest updates this month, but it does mean we’ll have more time to dedicate to them next month. (Let’s keep this rolling!)
We’ve also put out new background art posts for higher tiers, featuring artwork from L&P and Astatos!
3D Scene Progress
Various model and scene improvements.
Music Progress
Progress on scenario BGM “Sad Theme” (Tentative Title)
Artwork Progress
More story/character artwork has been completed.

Chapter II Progress
Written Sub-Chapter 2-2-4
New Interludes completed for Chapter II
Artwork
Chapter II CG work.
Monthly hero skin artwork progress.

Gameplay changes
Bookmarks reworked into a save/load menu.
Response mechanics reworked, softening time limits on picking responses, and increasing player interactivity.
Redesigned settings UI.
Redesigned achievements UI.
Redesigned credits sequence and added third-party license attributions.
Skip mode reworked into a new mechanic called ‘Timeshift’, with new UI components.
Added a Journal menu that tracks progress and gives hints towards achieving different endings.
Removed the User Guide and implemented tutorial pop-ups during gameplay.
System Progress
Converted all scenario scripting, with approx. 1932 story files being condensed to just 1 across all languages.
Reverse-engineered music, decision, flag, relationship, and cutscene scripting and implemented into the new scripting framework.
Added a cutscene system and remade relevant sequences from the original game along with many UI elements.
Implemented a new localisation system along with language detection/swapping.
Implemented game over state and restart function.
Migrated the project to Unity 6.
And that's all for this month. As always, thank you all for your support that enables us to keep our projects going!
— Studio Klondike