SamSuka
BrOkEn eNgLiSh
BrOkEn eNgLiSh

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Last progress report for this month

To be honest, the situation isn't going smoothly. It's not that the progress has slowed down, but there is far more things need to be done than we expected. Therefore, we will still upload the first playable version within April, but it won't be version 0.1. Instead, it will be a very simple demonstration version. Anyway, here is the current progress: Neko's report: Tentacle Worm 1,Tentacle Worm 2,Crawling Tentacle's attack logic, for example, attack interval and health settings, have been completed. Main character attack setting is complete. HCG1~2 completed. Body part interactions, such as standalone illustrations/walking sprites/HCG, completed. Scene collision adjustments. All image files organized. Animation files organized. Video files organized. Data table construction. And this is the demonstration video. https://drive.google.com/file/d/13LfcWUFA6cVHcGNudqz-nx4QakJyxRCn/view?usp=sharing Neko is currently focused on handling combat and other action-related aspects. As you can see, it is still very basic shape. For example, the sword swing animation looks wierd, because I haven't finish the set up of the character's face yet. My part: Since Neko is running out of time, I am not working on new scenes right now. Instead, I am focusing on fixing and optimizing the existing scenes. For example, for the tentacle sex part, I plan to add liquids and sweat to improve the scene's quality. Additionally, as shown in the video, drawing the running animation for the character is quite difficult. The line part has already been discarded two times. To ensure sufficient quality, more time will be needed to complete it. -------------------------------------------- 老實說, 情況不太順利 不是進度放緩, 而是需要做的東西比想像中還多 因此, 我們依舊會如期在4月內上傳第一個可遊玩版本 但是那不會是0.1版本 而是內容非常簡陋的展示版而已 總之, 以下為目前的進度 Neko的回報: 完成觸手蟲1 觸手蟲2 爬行觸手 攻擊邏輯 攻擊間隔 血量等設定 主角攻擊設定完成 HCG1~2完成 身體部位連動(立繪/行走圖/HCG)完成 場景碰撞調整 所有圖檔整理 動圖檔整理 影片檔整理 資料表建置 這個是展示影片, Neko目前專注於處理戰鬥等動作方面的部分 如各位所見, 目前還非常簡陋 像揮劍的圖因為我尚未定未完成, 所以臉部才會看起來很怪 https://drive.google.com/file/d/13LfcWUFA6cVHcGNudqz-nx4QakJyxRCn/view?usp=sharing 我的部分 由於Neko的部分時間緊迫 所以我現在不會繪製新場景 轉而專注於修補與優化場景 像是觸手抽插的部分, 我打算增加液體與汗液提高場景品質 另外, 如同影片所表示 角色奔跑部分繪製較困難 其中線稿已經棄案了兩次 因此為了確保足夠的品質, 會需要更多時間完成

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